Before advertisements we used to sell admin in order to pay for the servers because simple donations were not enough and we didn’t want to make our system a pay2win thing.
After advertisements we were able to recruit only good admins, split servers into better hardware, focus more on gameplay rather than trying to rise the last buck to reach the end of the month and so on, Advertisements was a huge improvement in quality for my community. 109 servers are split in 54 clients, which makes an almost exact mean of 2 servers per client. https://scrn.storni.info/2015-12-15_00-43-5365.png To be fair with you, my cstrike community has 5 and my csgo community has 20. Both communities are managed by several people that dedicate their free time in making the servers best quality. Now, you’re saying the big guys are profiting from this and you say that smaller communities/clans don’t stand a chance, why is that? Didn’t you just say that owning 1-2 servers allows for better management and customization? That would have meant that smaller communities would easily beat big guys in terms of quality. Anyway discussing with you is useless and I am pretty sure that everyone in this mailing list is getting pretty bored about this discussion already (and somebody finished the popcorn as far as I read in another email) so this will be my last email regarding adverts. I will now stay on topic regarding the resolution of the Steam Browser crashing in hope that Valve fixes this issue which I will quote from a previous email in order to make sure it doesn’t get lost: From: [email protected] <mailto:[email protected]> [mailto:[email protected]] On Behalf Of iNilo Sent: Monday, December 14, 2015 7:03 PM To: [email protected] <mailto:[email protected]> Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game So in short: When opening youtube: 1. D:\Program Files (x86)\Steam\bin\debug.log writes at 14/12/2015 18:38:36 [1214/183838:ERROR:backend_impl.cc(1997)] Corrupt Index file [1214/183838:ERROR:cache_util_win.cc(20)] Unable to move the cache: 5 [1214/183838:ERROR:cache_util.cc(132)] Unable to move cache folder C:\Users\7\AppData\Local\Steam\htmlcache to C:\Users\7\AppData\Local\Steam\old_htmlcache_000 [1214/183838:ERROR:cache_creator.cc(127)] Unable to create cache 2. D:\Program Files (x86)\Steam\dumps\assert_csgo.exe_20151214183836_1.dmp gets created at 14/12/2015 18:38:36 3. D:\Program Files (x86)\Steam\dumps\assert_steamwebhelper.exe_20151214183837_2.dmp gets created at 14/12/2015 18:38:37 seems very related, 1) errors, 2) csgo errors 3) steam webhelper crashes. 2015-12-14 18:50 GMT+01:00 iNilo <[email protected] <mailto:[email protected]> >: I monitored some stuff and this is the results. [1214/183838:ERROR:backend_impl.cc(1997)] Corrupt Index file [1214/183838:ERROR:cache_util_win.cc(20)] Unable to move the cache: 5 [1214/183838:ERROR:cache_util.cc(132)] Unable to move cache folder C:\Users\7\AppData\Local\Steam\htmlcache to C:\Users\7\AppData\Local\Steam\old_htmlcache_000 [1214/183838:ERROR:cache_creator.cc(127)] Unable to create cache It also dumped to two files: assert_steamwebhelper.exe_20151214183837_2.dmp assert_csgo.exe_20151214183836_1.dmp Which both have the Exception code "not found" So making a wild guess here the ingame browser is trying to access some cached stuff and its not there, resulting in a crash? 2015-12-14 18:17 GMT+01:00 iNilo <[email protected] <mailto:[email protected]> >: I can now confirm that dynamic pages are indeed broken. Static HTML seems to be working fine. Exe version 1.35.1.4 (csgo) Exe build: 16:07:06 Dec 8 2015 (6240) (730) iNilo. From: [email protected] <mailto:[email protected]> [mailto:[email protected]] On Behalf Of Saint K. Sent: Tuesday, December 15, 2015 12:40 AM To: [email protected] <mailto:[email protected]> Subject: Re: [Csgo_servers] Latest steam update broke the webkit in-game It goes way deeper than this. Advertisements allow communities to grow beyond what I consider healthy. Call me old fashion, but In my opinion online gaming (for hlds/scrds games) was a much, much better experience prior to ads and quick-play. The numbers are quite simple, using Niko as example. What do you think would provide a better experience to gamers, 1 community hosting 109 servers, or 50 communities hosting 2 servers each with their own views and values? Choice is what we had on offer. The big guys are the only ones profiting from the current model. It’s extremely harmful to smaller clans and communities who barely stand a chance against it. Saint K. --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus
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