I only tried packing some smaller files, i didn't even try bigger ones.

-ics

Mambo kirjoitti:
yea its been a known fact for a long time that it doesnt matter how you pack it if the raw file is over 150mb. you either workshop it or put the raw file on fastdl

On Fri, Feb 12, 2016 at 9:39 PM, ics <i...@ics-base.net <mailto:i...@ics-base.net>> wrote:

    After short investigation, apparently the repacking doesn't seem
    to work the same in CSGO than it does for TF2. There you could
    simply do in the bin dir: --> bspzip -repack -compress
    ../tf/maps/pl_moonbase <-- and it would pack in fine. There is
    even a console command ingame for it, bsp_repack but that doesn't
    exist in csgo either.

    I tried toying around a bit with csgo and came to conclusion that
    something is missing which is why the tools fail to work or accept
    the vproject dir. I guess the only option for CSGO is to upload to
    workshop, make the submission hidden, subscribe to a map and get
    the map from the STEAM\SteamApps\common\Counter-Strike Global
    Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
    submission.

    Unless someone else figures this out or has a better idea.

    -ics

    Neil Rajani kirjoitti:

        Hi ICS,

        This is very interesting news for maps over 150mb.
        I'm having problems launching bspzip using command line. It it
        saying
        tier0.dll is missing, but I can see it in the CSGO bin
        directory. I even
        deleted it and verified the game files and it downloaded
        again, but still
        same error.

        DO I have to set the Vproject path? If so how would I go about
        solving this?

        Thanks for your help

        Neil

        -----Original Message-----
        From: csgo_servers-boun...@list.valvesoftware.com
        <mailto:csgo_servers-boun...@list.valvesoftware.com>
        [mailto:csgo_servers-boun...@list.valvesoftware.com
        <mailto:csgo_servers-boun...@list.valvesoftware.com>] On
        Behalf Of ics
        Sent: 12 February 2016 05:42
        To: csgo_servers@list.valvesoftware.com
        <mailto:csgo_servers@list.valvesoftware.com>
        Subject: Re: [Csgo_servers] Problem with .bz2 map big size >
        150 MB

        You should forget bzip2 packing and start using bzpzip
        repacking. Steam
        workshop does the same automatically when map is uploaded
        there. It's more
        efficient and smallerfilesize. For example

        You mentioned FMPONE's maps, none of them are over 150 megs
        repacked in the
        workshop.

        https://developer.valvesoftware.com/wiki/BSPZIP

        -ics

        helpme_please kirjoitti:

            why
            Counter-Strike: Source can compressed map > 150 MB but...
            Counter-Strike: Global Offensive can't compressed map > 150 MB



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