I only tried packing some smaller files, i didn't even try bigger ones.
-ics
Mambo kirjoitti:
yea its been a known fact for a long time that it doesnt matter how
you pack it if the raw file is over 150mb. you either workshop it or
put the raw file on fastdl
On Fri, Feb 12, 2016 at 9:39 PM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
After short investigation, apparently the repacking doesn't seem
to work the same in CSGO than it does for TF2. There you could
simply do in the bin dir: --> bspzip -repack -compress
../tf/maps/pl_moonbase <-- and it would pack in fine. There is
even a console command ingame for it, bsp_repack but that doesn't
exist in csgo either.
I tried toying around a bit with csgo and came to conclusion that
something is missing which is why the tools fail to work or accept
the vproject dir. I guess the only option for CSGO is to upload to
workshop, make the submission hidden, subscribe to a map and get
the map from the STEAM\SteamApps\common\Counter-Strike Global
Offensive\csgo\maps\workshop\mapIDhere directory. Then delete the
submission.
Unless someone else figures this out or has a better idea.
-ics
Neil Rajani kirjoitti:
Hi ICS,
This is very interesting news for maps over 150mb.
I'm having problems launching bspzip using command line. It it
saying
tier0.dll is missing, but I can see it in the CSGO bin
directory. I even
deleted it and verified the game files and it downloaded
again, but still
same error.
DO I have to set the Vproject path? If so how would I go about
solving this?
Thanks for your help
Neil
-----Original Message-----
From: csgo_servers-boun...@list.valvesoftware.com
<mailto:csgo_servers-boun...@list.valvesoftware.com>
[mailto:csgo_servers-boun...@list.valvesoftware.com
<mailto:csgo_servers-boun...@list.valvesoftware.com>] On
Behalf Of ics
Sent: 12 February 2016 05:42
To: csgo_servers@list.valvesoftware.com
<mailto:csgo_servers@list.valvesoftware.com>
Subject: Re: [Csgo_servers] Problem with .bz2 map big size >
150 MB
You should forget bzip2 packing and start using bzpzip
repacking. Steam
workshop does the same automatically when map is uploaded
there. It's more
efficient and smallerfilesize. For example
You mentioned FMPONE's maps, none of them are over 150 megs
repacked in the
workshop.
https://developer.valvesoftware.com/wiki/BSPZIP
-ics
helpme_please kirjoitti:
why
Counter-Strike: Source can compressed map > 150 MB but...
Counter-Strike: Global Offensive can't compressed map > 150 MB
--
View this message in context:
http://csgo-servers.1073505.n5.nabble.com/Problem-with-bz2-map-big-siz
e-150-MB-tp11402p11408.html Sent from the CSGO_Servers
mailing list
archive at Nabble.com.
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