Geez, Andrew - you got a bad day or something? Let's keep this mailing list
professional and stop insulting each other. It doesn't help at all when you
don't speak on topic, but just throw a bunch of swears on a guy who
politely tried to explain the situation to Jason.

Cheers,
Marcin

2016-02-28 15:05 GMT+01:00 Andrew Jackson <[email protected]>:

> Ya know Don, I'm sure people appreciate your activity on this mailing list
> at times but you can let go of the holier than thou bullshit. We don't need
> your long fucking explanations of what your interpretation of the rules
> are. What you copied and pasted is a useless pile of words. Do you think
> that if the CSGO team gave us any sort of clarity on the situation that
> people would be in here asking about specifics still? No. You dont work for
> Valve, you can only interpret the rules in the same manner we can. You
> can't offer a single piece of legit advice to individuals regarding their
> situation, again, you can only fucking speculate on what could have
> happened, and no one gives a fuck about your speculation. Quit trying to
> preach all this bullshit about people's lives and how people need to accept
> consequences. No one gives a fuck about your suggestions. You can't even
> get your own community website up and running, you aren't in any position
> to be giving server operators advice. All you do is come here giving
> unsolicited advice and opinions. Shove them up your ass.
>
> On Sun, Feb 28, 2016 at 8:32 AM, Don Park <[email protected]> wrote:
>
>> Hello,
>>
>> GLST notice and information was first given out on October 13th, 2015
>> with the steps and information related to the transition to GLST.  Stage 1
>> (which was started on October 13th, 2015) was: "The GSLT creation utility
>> goes live: https://steamcommunity.com/dev/managegameservers. Please test
>> the interface and report back any issues in creating accounts. Note that
>> TF2 server operators can now use >this form to create GSLTs for TF2 (AppId
>> 440)."
>>
>> 1 month later, on November 10th, 2015, Stage 2 began "An update to
>> CS:GO's dedicated server will include the sv_setsteamaccount convar that
>> allows you to log in with your GSLT. In this stage it will still be
>> possible to run a dedicated server without a GSLT. Anonymous login will
>> happen automatically if no game server login token is specified. Please
>> report back any issues with logging in using the game server login token or
>> otherwise."
>>
>> 1 week later, on November 19th, 2015, Stage 3 began which was "Dedicated
>> Servers that use anonymous login instead of a GSLT will no longer list in
>> the GMS. Otherwise they will still be playable.".
>> On December 9th, 2015, Stage 4 was in effect.  This was "Dedicated
>> Servers that use anonymous login will no longer list in the GMS nor be
>> connectable by CS:GO clients."
>>
>> In addition, the following FAQ as made available by the CSGO Server Devs:
>>
>> ===
>>
>> *What is the purpose of this update?*
>> We had intended to adopt Favorites migration from TF2 for some time now.
>> Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> *Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?*
>> Any such or similar infraction by the GSLT owning Steam User will result
>> in the disabling of all of that user's GSLTs.
>>
>> *So does this mean I can't run a CS:GO server unless I own CS:GO?*
>> That will be correct as of Stage 3.
>>
>> *So people need to have landlines to run servers now?*
>> No. But there are currently restrictions on what constitutes a qualifying
>> phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> *What specifically happens if you don't log into an account after stage
>> three?*
>> The result will be identical to the current IP ban: players will not be
>> able to connect.
>>
>> *So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?*
>> The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> *And just to be clear, it's 1000 at any one time, not 1000 total
>> lifetime, correct?*
>> Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 1000 token limit.
>>
>> *Why don't my previously registered servers show up?*
>> Fixed.
>>
>> ===
>>
>> Everyone has a life outside of CSGO and server hosting.  However, proper
>> communication was given ahead of time (within a proper timeframe) and
>> clarifications and updates were given as needed.  If this does not work for
>> you, then I would suggest you go with a managed game server hosting
>> experience, which you can find available at NFOServers or Game-servers.com
>> and have them manage your game server for you.  You gotta relax.  In my
>> opinion, they've been communicating with the CSGO Server operators properly
>> and within a good time-schedule.  If you don't read emails on this email
>> list, at least make a email filter and make sure to read any emails from
>> Ido or Vitality so you don't miss any more important updates.  I mean we're
>> hosting servers out of our own pocket for the fun of it too.  You're not
>> the only one here who's doing something similar.
>>
>> In regards to the account ban, as far as we know Valve has communicated
>> that all the bans they handed out on GLST were valid and properly
>> executed.  While we aren't aware specifically what were the specific flags
>> that triggered the bans, you can probably review the guidelines here:
>> http://blog.counter-strike.net/index.php/server_guidelines/ and check
>> and see if you were in violation of those terms.  Personally,  I think
>> Valve has been communicating fine with what they expect.  Remember it's not
>> your understanding of the guidelines but rather their understanding of the
>> guidelines they have written.  Therefore, there are examples and additional
>> information made available on that page with information regarding what
>> they expect.
>>
>> Also as a reminder, remember sourcemod is not an official plugin for
>> SRCDS servers.  It's something that was coded within the SRCDS Community.
>> Therefore, Valve probably looks at what specifically is changing instead of
>> what "mods" are enabled or disabled.
>>
>> So far, I don't think this email list is the proper way of contesting
>> your ban.  I'd suggest contacting their support desk or maybe emailing
>> them.
>>
>>
>>
>> - Don
>>
>>
>> On Sun, Feb 28, 2016 at 6:03 PM, Jason Green <[email protected]>
>> wrote:
>>
>>> Hi,  I'm new to the mailing list thingy.
>>>
>>> I'm not sure why my server was banned, the steps I took were:
>>>
>>> Noticed server was not working (after several weeks of trying), so
>>> manually updated (Cron job usually updates it).
>>> Server still not working, googled.
>>> Found out about GSLT key
>>> Googled why needed GSLT key and how to get one
>>> Moved "Bad" plugins to disabled folder, added my new GSLT key.
>>> Played two games on my server with a friend at low ping, 128 tick.
>>> Week later I got banned.
>>>
>>> WTF I tried, what else am I supposed to do?
>>> I have a life outside managing a csgo server and reading mailing lists
>>> all day scouring to ensure some crazy policy change to ensure I don't get
>>> banned.
>>>
>>> 1. It's a game, not my job/life etc.
>>> 2. Valve, if you detected the code/behavior/whatever, why not halt the
>>> server instead so I can fix it myself.
>>>
>>> If you're worried that the plugin developers will work around it, at
>>> least START with a warning, so the 90% of us who run servers, and not write
>>> plugins will know to not mess with it.
>>>
>>> Up front we wouldn't have messed with it en mass. I'm sure a few would
>>> still abuse it, but guess what. Those are the people who are still using
>>> them now, because they are determined.
>>>
>>> What a waste of my time to seek you people out. The CSGO experience is
>>> getting more and more disappointing, 1. because we expect a lot from Valve,
>>> and 2. The CSGO team has delivered in the past.
>>>
>>> This isn't a high point guys, you're hitting new lows.
>>>
>>>
>>> +LarcenIII
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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