This seems like a major bug that causes widespread issues on community servers and should have been fixed the same day, or next day. But it's been four days now.

It's great that the community has found workarounds (reverting to previous files or using the hacked DLL), but I am a bit concerned that it's not being taken seriously by Valve developers -- and more broadly, that there's been a further deterioration in respect for server operators and the communities around them.

Please reassure me.

-John

On 6/23/2022 9:28 PM, Eric Smith - erics at valvesoftware.com (via csgo_servers list) wrote:

I’ll forward the details to the CS:GO team.

-Eric

*From:*csgo_servers@list.valvesoftware.com <csgo_servers@list.valvesoftware.com> *On Behalf Of *Naleksuh
*Sent:* Thursday, June 23, 2022 9:27 PM
*To:* csgo_servers <csgo_servers@list.valvesoftware.com>
*Subject:* [External Mail] Re: [Csgo_servers] Update broke Windows servers?

Hm, for me when I start with SourceMod I get the crash after a few seconds but when I rename "addons" folder to something else, it starts up as normal. Might not be a Valve issue, then. @erics Thoughts?

---- On Thu, 23 Jun 2022 21:23:22 -0700 *John <lists.va...@nuclearfallout.net>* wrote ---

    Negative, this is on a fresh server without mods.

    -John

    On 6/23/2022 7:54 PM, Naleksuh wrote:

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        It works fine as long as you aren't using SourceMod or
        similar. You would likely need to reach out to them.

        ---- On Thu, 23 Jun 2022 19:29:05 -0700 *John
        <lists.va...@nuclearfallout.net>
        <mailto:lists.va...@nuclearfallout.net>* wrote ---

            Windows servers seem to not be able to start following the
            update a few
            hours ago. Linux servers do start. Is this a known issue
            that is being
            worked on?

            (The console pops up but there is an immediate crash.)

            -John
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