In message <[EMAIL PROTECTED]> on Wed, 7 Jul 2004 21:38:50 -0400, Michael George
<[EMAIL PROTECTED]> said:
george> I just updated from SuSE 8.2 to 9.1. Things went relatively
george> well for the most part, but there is one last annoyance that
george> I'm trying to fix.
george>
george> Before, using ctwm as my window manager, I would have just a
george> black arrow pointer over nearly all of the screen. After the
george> upgrade, I have the black arrow on the root window, a whitish
george> 3D looking pointer over most windows and the goofy hand with
george> elongated index finger over my workspace manager. And when
george> the system is working on something, I get the spinning clock
george> pointer icon.
george>
george> Where can I change these settings? I don't like them, I
george> prefer my plain black arrow, or black X or anything
george> consistent.
george>
george> If anyone knows where I can fix this problem, please point me
george> in the right direction. Thanks!
Since there's no way to know how you have configured your CTWM so far,
all I can do is call your attention to the followig sections of the
manual page:
BorderResizeCursors
This variable specifies that ctwm should use resizing cursors
when the pointer is on the window border. To be used preferably
when you have bound a button to f.resize in the frame context.
Cursors { cursor-list }
This variable specifies the glyphs that ctwm should use for var-
ious pointer cursors. Each cursor may be defined either from
the cursor font or from two bitmap files. Shapes from the cur-
sor font may be specified directly as:
cursorname "string"
where cursorname is one of the cursor names listed below, and
string is the name of a glyph as found in the file
/usr/include/X11/cursorfont.h (without the 'XC_' prefix). If
the cursor is to be defined from bitmap files, the following
syntax is used instead:
cursorname "image" "mask"
The image and mask strings specify the names of files containing
the glyph image and mask in bitmap(1x) form. The bitmap files
are located in the same manner as icon bitmap files. The fol-
lowing example shows the default cursor definitions:
Cursors
{
Frame "top_left_arrow"
Title "top_left_arrow"
Icon "top_left_arrow"
IconMgr "top_left_arrow"
Move "fleur"
Resize "fleur"
Menu "sb_left_arrow"
Button "hand2"
Wait "watch"
Select "dot"
Destroy "pirate"
}
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