Weixiong,

Yes. It then allows non-uniform slicing along z-axis.

Great. Yes, please do submit a pull request for this function! (And let us know if you need help figuring out how to create pull requests! I know we have a how-to file somewhere, but I forgot where exactly it is. Someone?)


Also, I am wondering if you guys are interested in making triangulation based on a basic one for repeated structure as shown in the attachment. I have to do this for my project but didn't find a function so I did something like copy->shifting->merging->extruding (if 3D). I think it would be cool to have this in deal.II.

Yes. I had to laugh at your previous picture which shows that you're still working with fuel assemblies apparently -- and I wanted to say "no, no, you'll need 17x17 replications, not 5x5!"

I think it would be neat to have a function of the form replicate(...) that does exactly what you are suggesting and are already doing in your code. It would take an existing triangulation and replicate it a number of times in the x, y, and z-directions.

Best
 W.

--
------------------------------------------------------------------------
Wolfgang Bangerth          email:                 [email protected]
                           www: http://www.math.colostate.edu/~bangerth/

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