On 20.09.2016 01:42, Russell Coker wrote:
> On Monday, 19 September 2016 8:01:03 PM AEST Markus Koschany wrote:
>> I have disabled the test suite to work around this issue. It probably
>> needs another CMake patch to fix this.
> I don't think it's a CMake issue as such, it's an issue of build flags for 
> code relating to Qt libraries.  If I knew what the wrong flags were and where 
> they are applied then I'm sure it would be easy to fix.

Yeah, that's what I was referring to. It's "just" about passing the
right flags to CMake.

>> There were still some other issues like a missing build-dependency on
>> libssl-dev or a missing appdata file but the game builds now. I'm
>> currently reviewing the debdiff and I think I will do a new release soon.
>> Thanks for working on warzone2100.
> When I run the binary produced from that build the units spin wildly in 3D.  
> It's not possible to play the game when the tanks are breakdancing.  I have 
> no 
> idea how to fix this.

Confirmed. The same happens here on my machine. Unfortunately that's a
show-stopper. I think I will upload a new revision that Build-Conflicts
with automake and thus resolves #824011 and then I push my changes to
the SVN repo. Perhaps someone else is able to spot the mistake.


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