On 20.09.2016 01:42, Russell Coker wrote: > On Monday, 19 September 2016 8:01:03 PM AEST Markus Koschany wrote: >> I have disabled the test suite to work around this issue. It probably >> needs another CMake patch to fix this. > > I don't think it's a CMake issue as such, it's an issue of build flags for > code relating to Qt libraries. If I knew what the wrong flags were and where > they are applied then I'm sure it would be easy to fix.
Yeah, that's what I was referring to. It's "just" about passing the right flags to CMake. > >> There were still some other issues like a missing build-dependency on >> libssl-dev or a missing appdata file but the game builds now. I'm >> currently reviewing the debdiff and I think I will do a new release soon. >> >> Thanks for working on warzone2100. > > When I run the binary produced from that build the units spin wildly in 3D. > It's not possible to play the game when the tanks are breakdancing. I have > no > idea how to fix this. > Confirmed. The same happens here on my machine. Unfortunately that's a show-stopper. I think I will upload a new revision that Build-Conflicts with automake and thus resolves #824011 and then I push my changes to the SVN repo. Perhaps someone else is able to spot the mistake. Markus
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