On 2026-11-01 16:35:17 +0100 (+0100), Salvo Tomaselli wrote:
The NEW queue waiting time is a stress we impose on ourselves. But in reality, it's super rare that this is a real grave problem.

It was a huge problem for me with parolottero.

To the point that to have it in stable I had to split the game and data files in 2 different source repositories, and had to make the game able to check the website and download the data files from inside the game itself, into the user's home.
[...]

How was this a result of the speed at which new packages get reviewed and approved? I read through your entire reply (remainder snipped from context here for brevity) and nowhere did it seem to explain a problem you had with new queue processing. Did it get rejected and these were changes you had to make to satisfy ftpmaster/DFSG team reviews, and they took so long to get feedback to you that you almost missed the stable addition deadline?
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Jeremy Stanley

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