Antoine Beaupré <anar...@debian.org> writes: > I wonder if we should just do the same. I'm not sure I see the point of > having all that stuff in a separate directory, personnally, but at least > in this case we shouldn't needlessly diverge from upstream... although > in terms of upstream for bsd-games, things are kind of hazy, at best, > from what I understand.
I am inclined to agree; it's just one more thing for people to think about while packaging things, and I don't think it serves much of a useful purpose. However, the bug log has a couple of concrete objections. Axel Beckert objected because games may conflict with other tools installed in /usr/bin. I feel like this is already a bug and merging the two namespaces to force us to deal with that bug may be a feature in disguise, because having two binaries with entirely different purposes on the user's PATH is a recipe for confusion and problems. The two bugs cited were: https://bugs.debian.org/845629 https://bugs.debian.org/752114 which are about a conflict between the game pacman and the package manager pacman. The game pacman now appears to be orphaned but does indeed still ship /usr/games/pacman, and /usr/bin/pacman is provided by pacman-package-manager. There was also one request (from Alexandre Detiste) to retain this separation that, if I understood it correctly, was based on wanting to block access to games for children with accounts on the system. This is similar the old multiuser timeshare use case for separating games back when they competed for resources with other uses of the system and administrators wanted to be able to stop people from running them until after hours. I feel like this use case is exceptionally rare at this point, and I'm not sure it's worth the packaging thought to maintain a separation just for that. Alexandre also requested keeping games data separate so that it could be moved out of the /usr partition because it could be quite large. This is another concern that I think in the subsequent eight years has become a bit less compelling due to the increase in the size of disks (which is only sort of keeping up with full commercial games, but is certainly keeping up with the games packaged in Debian). -- Russ Allbery (r...@debian.org) <https://www.eyrie.org/~eagle/>