Just to be clear, I do think the more barren one is still really
fun...again, I'm being nit-picky: weighing the pros and cons between
options that are all really wonderful.

On Thu, Oct 1, 2015 at 10:31 AM, Jonathan Roberts <[email protected]
> wrote:

> Those are really good points...
>
> What do you think about my point, that the average person isn't going to
> see all that symbolism, but is just going to have a much more visceral "is
> this fun or not?" reaction? I tell ya...people these days...to much
> content, not enough attention span...
>
> What if the graphic doesn't "work" at the symbolic levels you point out,
> but does give people a feeling that "this place is safe and fun and I want
> to stay here and listen to what these folks have to say?"
>
> -Jon
>
> On Thu, Oct 1, 2015 at 10:12 AM, mray <[email protected]> wrote:
>
>>
>>
>> On 01.10.2015 17:29, Aaron Wolf wrote:
>> > I agree that "works" as an entry is higher priority than vividness or
>> > aesthetics, but these issues don't necessarily conflict.
>>
>> My point is that they do conflict in my eyes.
>> You want more wood which isn't a topical thing but "completes" a picture
>> in your head. To me the whole "snow" theme has a point, while "forest
>> and trees" does not. It is about stylistic consistency and focus on the
>> message. The "emptiness" you notice is the same you will experience on
>> the other mainly white pages, I want to anticipate that and be able to
>> reference the landing page in style and in feeling later on when pages
>> are more boring.
>>
>> >
>> > I think the barren wasteland feeling is actually negative. I might
>> > dabble with updating things myself ever. I really insist that my two
>> > other concerns be addressed: more buildings / destination in the
>> > distance; more trees and landscape that makes this feel like familiar
>> > and desireable place, not the tundra.
>>
>> When covered in snow everything is a "barren wasteland", and
>> things that stick out *despite* the snow-cover steal focus instantly.
>> Having more of everything makes it easier to have nice illustration but
>> harder to get along a point (and harder to fit on different screen
>> sizes, too).
>> Let's not forget this isn't even about the snow - it is about *clearing
>> the path*, destination and trees don't play a role.
>> Having a more tangible destination makes things even harder, you don't
>> know what others regard desirable. We also can't promise that the way we
>> clear leads to a golden future for everybody.
>>
>> My conclusion is that what you ask for tries to do too much and achieve
>> too little. I prefer boiling it down to what matters and have *that* work.
>>
>> >>
>> >> I addressed your desire to add more snow to the road though:
>> >> http://ur1.ca/nw6cf
>> >>
>> >
>> > I'm not sure that particular touch-up is good, it doesn't get the "pile
>> > of snow" feeling as well as either the earlier mockups or the
>> > https://snowdrift.coop/static/img/intro/snowdrift.png illustration.
>> It's
>> > hard to pin down why, but that illustration I made (which was based on a
>> > photograph incidentally) achieves a stronger sense of substantial
>> > obstacle, although I also like the sense that the Mimi & Eunice
>> > illustrations have that there's snow to clear for a good long ways down
>> > the road, not just this singular snowdrift to clear.
>> >
>> > Anyway, the new update doesn't quite have the clarity about the
>> > snowdrift that would be ideal.
>>
>> but is it better than the version before?
>>
>> >
>> > I also think Jon and Stephen have some good points, although I don't
>> > agree with Stephen that we need a "professional" font, I think the new
>> > font choice is fine. I also think we should go ahead with mocking things
>> > up with the new "Free the Commons" slogan candidate.
>>
>>
>>
>>
>>
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>>
>
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