Just to be clear, I do think the more barren one is still really fun...again, I'm being nit-picky: weighing the pros and cons between options that are all really wonderful.
On Thu, Oct 1, 2015 at 10:31 AM, Jonathan Roberts <[email protected] > wrote: > Those are really good points... > > What do you think about my point, that the average person isn't going to > see all that symbolism, but is just going to have a much more visceral "is > this fun or not?" reaction? I tell ya...people these days...to much > content, not enough attention span... > > What if the graphic doesn't "work" at the symbolic levels you point out, > but does give people a feeling that "this place is safe and fun and I want > to stay here and listen to what these folks have to say?" > > -Jon > > On Thu, Oct 1, 2015 at 10:12 AM, mray <[email protected]> wrote: > >> >> >> On 01.10.2015 17:29, Aaron Wolf wrote: >> > I agree that "works" as an entry is higher priority than vividness or >> > aesthetics, but these issues don't necessarily conflict. >> >> My point is that they do conflict in my eyes. >> You want more wood which isn't a topical thing but "completes" a picture >> in your head. To me the whole "snow" theme has a point, while "forest >> and trees" does not. It is about stylistic consistency and focus on the >> message. The "emptiness" you notice is the same you will experience on >> the other mainly white pages, I want to anticipate that and be able to >> reference the landing page in style and in feeling later on when pages >> are more boring. >> >> > >> > I think the barren wasteland feeling is actually negative. I might >> > dabble with updating things myself ever. I really insist that my two >> > other concerns be addressed: more buildings / destination in the >> > distance; more trees and landscape that makes this feel like familiar >> > and desireable place, not the tundra. >> >> When covered in snow everything is a "barren wasteland", and >> things that stick out *despite* the snow-cover steal focus instantly. >> Having more of everything makes it easier to have nice illustration but >> harder to get along a point (and harder to fit on different screen >> sizes, too). >> Let's not forget this isn't even about the snow - it is about *clearing >> the path*, destination and trees don't play a role. >> Having a more tangible destination makes things even harder, you don't >> know what others regard desirable. We also can't promise that the way we >> clear leads to a golden future for everybody. >> >> My conclusion is that what you ask for tries to do too much and achieve >> too little. I prefer boiling it down to what matters and have *that* work. >> >> >> >> >> I addressed your desire to add more snow to the road though: >> >> http://ur1.ca/nw6cf >> >> >> > >> > I'm not sure that particular touch-up is good, it doesn't get the "pile >> > of snow" feeling as well as either the earlier mockups or the >> > https://snowdrift.coop/static/img/intro/snowdrift.png illustration. >> It's >> > hard to pin down why, but that illustration I made (which was based on a >> > photograph incidentally) achieves a stronger sense of substantial >> > obstacle, although I also like the sense that the Mimi & Eunice >> > illustrations have that there's snow to clear for a good long ways down >> > the road, not just this singular snowdrift to clear. >> > >> > Anyway, the new update doesn't quite have the clarity about the >> > snowdrift that would be ideal. >> >> but is it better than the version before? >> >> > >> > I also think Jon and Stephen have some good points, although I don't >> > agree with Stephen that we need a "professional" font, I think the new >> > font choice is fine. I also think we should go ahead with mocking things >> > up with the new "Free the Commons" slogan candidate. >> >> >> >> >> >> _______________________________________________ >> Design mailing list >> [email protected] >> https://lists.snowdrift.coop/mailman/listinfo/design >> >> >
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