On Nov 3, 2015 3:08 AM, "mray" <m...@mray.de> wrote: > > > > On 02.11.2015 03:32, Aaron Wolf wrote: > > > > > > On 11/01/2015 05:54 PM, mray wrote: > >> Hello Everybody, > >> > >> based on the discussions in IRC about responsive/mobile-first > >> implementation of snowdrift.coop there are some new mockups! > >> I also updated the landing page and the project pledge button area a > >> bit. Please open a new thread for comments on that. > >> Only reply for the responsive parts in this thread please. > >> > >> https://github.com/mray/Snowdrift-Design/tree/master/mray%20website%20mockups%20/current > >> > >> (v37) > >> > >> (I renamed "Discover" to "Browse" since Discover and Search are too close.) > >> > >> What did I miss? > >> What is not going to work? > >> What can be done better - and how? > >> > >> Looking forward to feedback, > >> > >> > >> Robert > >> > > > > This is a new thread for the design details notes. > > > > Some items: progress is neat looking overall. I like the better image of > > crowd of characters instead of the grid that looked too much like a > > statistical graph of some sort. > > > > Regarding the more forest look and the city in the distance, it's got > > some good elements. I think the trees are a bit too stylized to figure > > out what's going on, what they are. They don't have enough tree-like > > features. I wish I could express this more clearly, but I like the > > direction and yet it just needs something different to make it easier to > > immediately recognize what we're seeing. > > I think I know what you miss. You want trees and I'm giving you white > silhouettes. The point is: we seem to be after different things. > Trees are just the means to an end, our snowdrift could as well be in > the middle of a town without trees. > I want to make the first impression NOT after secondary stuff. The stark > contrast between foreground and background is by design. We have two > heroes that are shovelling away lots and lots of snow, that is what you > need to recognize immediately when looking at the landing page. Less so > the trees. > > > > > I still would like to have more of a bank of snow on the side of the > > road, maybe both sides, just a better sense of dimension where one can > > get the idea of the snowdrift more clearly, like how my drawing on the > > current live intro has a sense that there's some high snow right up > > close. What you have is already better though vs before. > > > > The main quality of a massive bank of snow like in your early image is > that they block the view. So this necessarily comes at the cost of the > scenery that could be seen otherwise, we can't have lots of both. > > > > I think "Join us in setting the world free!" mostly detracts from the > > slogan since it is the same sort of message but just more wordy and > > different. I also think the "Let's clear the path" text is redundant to > > the button text (and I like 'Let's clear…' better). > > I think you are absolutely right, the text does not fit in this form. > > > > > I think we should reconsider the existence and details about the big > > landing page button. I've never really liked a wordy button that says > > "how we clear the path". And the "how it works" thing is prominent > > enough now in the navbar. > > I'd be happy if we can find any less wordy button text. > > > > > The thing I think I'd like to see is some sort of indication about the > > metaphor that gets at "what is the snowdrift dilemma?" or something like > > that, where the "how it works" part describes our solution, and the key > > item we otherwise are pointing people to is about getting them to > > recognize the problem in the first place. > > > > Explaining our theme clearly is a secondary goal. > As long as it does not interfere much with the mechanisms to get to our > primary goal I'm happy to heat about suggestions. > I think the whole "Why that name" issue can be dealt with in a FAQ or > some place else - not the landing page. > > > On the pledging view and elsewhere: you have a real problem with the > > word "patron"? We went around discussing this a long while back and felt > > that term was the clearest, despite no term being perfect. You seem to > > be avoiding it. I see "co-donor" (which I don't really like) and > > "supporter" and "supporters" which is fine but isn't the term we've been > > using. Is there something wrong in your view with "patrons"? > > > > No, I don' hold a specific grudge about that word. I do have my issues > with finding a name for what we need to describe. > I also think we lack catchy terminology in general. Like "flattr a > thing" can easily be used in any context. Would be gread if we had a > "snowdrift a project" equivalent that made sense and was catchy.
"Grab a shovel"? "Start shoveling"? Something to do with a shovel, implying that they are the ones about to perform the action of assisting with the removal of the snowdrift. > > Similarly Donor, Patron and Supporter all fall short of what we need. > First: we need something that can be used consistently in any context. > Second: all those terms suggest roles that totally miss our network > effect angle, and in general any tie to our system specifically. > Patreon kind of claimed a term already, Donor can be anybody with a > paypal account and Supporters can be people that contribute > translations, too. We would need an equivalent for "Snowdrifter", > ideally highlighting the interconnectedness of people that share the > value of FLO and one project specifically. > Why not invent a word that gives us "I'm a Snowdrifter" and "I > snowdrifted that thing." ? > How about simply "drifter"? I know it can have other connotations, but given the name of the site, I don't think people would automatically assumable wrong connotation. > > > Anyway, the "Inkscape recieves" numbers don't make any sense to me, but > > we'll have accurate numbers when we have the live site working. > > > > What exactly does not make sense? > > > Mostly, looking great! > > > > > > > _______________________________________________ > Design mailing list > Design@lists.snowdrift.coop > https://lists.snowdrift.coop/mailman/listinfo/design >
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