On Sun, 2008-04-20 at 18:59 -0500, Jason D. Clinton wrote: > On Sun, Apr 20, 2008 at 6:33 PM, Gustavo J. A. M. Carneiro > <[EMAIL PROTECTED]> wrote: > > 1. It does not use Cairo; > > The implementation that I'm proposing will blit Cairo-rendered > surfaces to textures using cluttermm. I couldn't make pretty, scalable > 2D graphics without Cairo. So, they complement each other...
Well, Cairo is not just a checkbox that you can check and make everyone happy; unless the entire output is Cairo, you cannot easily print the content with high quality vector graphics. You can't convert OpenGL graphics to PS or PDF... But I want to make clear that it is just a general comment I make about Clutter. In this specific case, gnome-games, it doesn't apply; I don't think people will care much about high quality printing of a chess game :) -- Gustavo J. A. M. Carneiro <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> "The universe is always one step beyond logic" -- Frank Herbert _______________________________________________ desktop-devel-list mailing list desktop-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/desktop-devel-list