On Mon, Apr 21, 2008 at 10:08 AM, Gustavo J. A. M. Carneiro <[EMAIL PROTECTED]> wrote: > On Sun, 2008-04-20 at 18:59 -0500, Jason D. Clinton wrote: > > On Sun, Apr 20, 2008 at 6:33 PM, Gustavo J. A. M. Carneiro > > <[EMAIL PROTECTED]> wrote: > > > 1. It does not use Cairo; > > > > The implementation that I'm proposing will blit Cairo-rendered > > surfaces to textures using cluttermm. I couldn't make pretty, scalable > > 2D graphics without Cairo. So, they complement each other... > > Well, Cairo is not just a checkbox that you can check and make everyone > happy; unless the entire output is Cairo, you cannot easily print the > content with high quality vector graphics. You can't convert OpenGL > graphics to PS or PDF... > > But I want to make clear that it is just a general comment I make about > Clutter. In this specific case, gnome-games, it doesn't apply; I don't > think people will care much about high quality printing of a chess > game :)
Unless you're writing a book or website where high ranking games of chess are recreated and commented on. Not that I want to do that, just a counter example. Cheers, Adam _______________________________________________ desktop-devel-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/desktop-devel-list
