On Thu, Apr 26, 2012 at 5:16 PM, Luca Ferretti <[email protected]> wrote: > 2012/4/25 Allan Day <[email protected]>: ... > So, IMHO a design driven GNOME needs good desing documents. The > "design document is a written contract"[4] between designers and other > teams, more time you spend writing it, less time you'll spend explaing > here on desktop devel list :) ...
For me, design in the open is about developers and designers working together as partners, not hyper-specified design documents. That might not give observers as much to see, but it provides contributors with a real opportunity to shape our project. That's not something I would want to take away. GNOME design is often misunderstood as creating specifications that are handed down on tablets of stone. That's not the way it works - each design is typically the outcome of a process of iteration, and we keep on iterating right through the development process. > PS > >> * a process for resolving design disagreements - perhaps maintainers >> or the release team could mediate if a dispute seems intractable? > > hmm.... disagreement between ... ? designers and maintainers? > designers and contributors? designers and i18n/doc/a11y team? > designers and users? designers and release team itself? Whoever and whoever. :) Allan _______________________________________________ desktop-devel-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/desktop-devel-list
