Another task that I just thought of to add to the list is determining what
the maximum input size should be for the questions/answers in all of the
games and adjusting the Question Manager to enforce this.

On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko <zache...@gmail.com> wrote:

> I've already talked with Ian about the stats screens for Rabbit Runner and
> Battleship, so him and I are going to tackle that. Basically, he'll make the
> image have the labels we need, and I'll apply the stats text on top of the
> image in the appropriate places. This allows us to have a "fancy" image but
> still get our data on to it.
>
> Also, Ian, make sure you either inform Tom, or work with Tom in regards to
> the game manuals since you and I had discussed how we wanted to do that.
>
>
> Zach J. Elko
> Ball State University Unified Technology Support
> Certified Hardware & Software Technician
>
>
> On Sun, Apr 18, 2010 at 9:30 PM, Doug Shook <dssh...@gmail.com> wrote:
>
>> Thanks for the suggestions Ian.  I, too, have noticed that it can take a
>> minute for the sets to load up and there is an item on my list for adding in
>> some sort of a notification about this.  On the bright side, however, when I
>> use it on campus (as the kids will be) it goes much much faster than when I
>> use it at home.  Still, making the ftp UI more friendly can't hurt, and I
>> plan on making it happen.
>>
>> Battleship still isn't equipped to handle vocab sets very well, I've been
>> working on that off an on for weeks.  It's on my list of things to fix up
>> too.
>>
>> And while I'm on the subject of listing work that still needs to be done,
>> the FTP needs to be tweaked to allow the addition/removal of classes, as
>> well as the ability to change the server settings.
>>
>> The window headings for Battleship and BF are blank right now, minor, but
>> they should probably be added in.
>>
>> I think that the green background for the stats screen in BF should also
>> be changed to something graphical.  Nothing complex, maybe just the grass
>> graphic or something perhaps?
>>
>> Hangman also has an issue with the Launcher in that it's only running
>> through one word at a time before automatically quitting.  I believe that
>> this has to do with how it's interacting with the launcher.
>>
>> Also, next weekend I'm borrowing an iBook from Burris so that I can get an
>> installation ready for the PPC macs.  Hopefully there won't need to be many
>> changes made to the software to accomplish this.
>>
>> These are the only issues that I'm aware of at the moment.  Not really
>> directed at anyone in particular, mostly just talking out loud to keep my
>> own thoughts straight, but please feel free to add things to this list as
>> they come up so that we have a record of what all needs to be done before
>> launch, thanks.
>>
>>
>> On Sun, Apr 18, 2010 at 8:57 PM, Ian Crotty <archangel...@gmail.com>wrote:
>>
>>> My apologies for not sending an acknowledgment e-mail sooner, I've been a
>>> bit busy this weekend.  Every looks really good and I've very happy
>>> everything is tied in now.  I've been testing it off and on all weekend.  BS
>>> did have a hiccup when I tried to load Pedro's Journal vocab, but I get the
>>> feeling that was more my VM being uppity.
>>>
>>> The menu is functioning perfectly and I couldn't be happier with it,
>>> great job on that Doug.  The only thing I've noticed is when the Launcher
>>> pulls the files.  It takes some time, at least for me, to pull each file
>>> down from the iLocker account.  The kids won't have the terminal to let them
>>> know what its doing.  I think either a progress bar or even just a message
>>> box saying something like "Retreiving files, please wait" would be adequate
>>> to let them know that the game is doing something and didn't freeze up.
>>>
>>> Otherwise I haven't encountered any problems with the menu system and the
>>> games.  Zach, the blood smear is awesome.  It really adds to the game.
>>>
>>> I'm hoping to have the new levels up by Tuesday.  I plan on 10 for now.
>>>  If you think there should be more, please let me know.  Doug, thank you for
>>> adding those new enemies in, they look great and add some more flavor to the
>>> games.
>>>
>>> Thats about it from me.  I'll keep play testing and get those new levels
>>> done.  If I run into any problems I'll post a bug report or let someone
>>> know.  Cheerio!
>>>
>>> Ian Crotty
>>> UTS Hardware Technician
>>> Ball State University
>>>
>>>
>>> On Thu, Apr 15, 2010 at 6:01 PM, Doug Shook <dssh...@gmail.com> wrote:
>>>
>>>> I just put up a bunch of changes on the repo.  A summary:
>>>>
>>>> The question set ftp stuff is up and kind of working.  The Question
>>>> Generator appears to work but some of the features are still missing, and
>>>> some of the uploading/downloading functionality is still buggy, especially
>>>> in the Question Manager.  I would avoid using the Question Manager for now,
>>>> unless you're attempting to fix the bugs.  I uploaded it because it mostly
>>>> works and because I was hoping that I could get some help from you guys to
>>>> fix some of the bugs.  I'll report all of the ones I'm aware of to the
>>>> tracker later tonight, and I hope to have most of the features finished and
>>>> the bugs worked out over the weekend.
>>>>
>>>> I had to make some changes to QuestionSet in order to make this stuff
>>>> happen.  Now instead of taking the index of the requested set as an 
>>>> argument
>>>> it simply takes the filename and loads it directly.  RR, BS, and hangman
>>>> have all been updated to reflect this change.
>>>>
>>>> The new menu system is also up and uses the Question FTP stuff.  There
>>>> are one or two bugs in there as well, but in general it works great.  I 
>>>> will
>>>> post those bugs on the tracker later as well.
>>>>
>>>> If you have the time please go through and test some of this stuff and
>>>> report any bugs you may find.  Remember that in order to use the Launcher
>>>> you will have to update the entire repo and rebuild RR and BS before
>>>> rebuilding the Launcher.
>>>>
>>>> I think that's about everything, but if you have any questions or advice
>>>> feel free to holler at me.
>>>>
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>>>
>>
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