This is assuming we want the answers to fit entirely inside the confines of
the gates.

Ian Crotty
UTS Hardware Technician
Ball State University


On Mon, Apr 19, 2010 at 6:34 PM, Ian Crotty <[email protected]> wrote:

> Based on the current font and font size for RR we have only 7-8 characters
> for answers in RR.
>
> Ian Crotty
> UTS Hardware Technician
> Ball State University
>
>
> On Mon, Apr 19, 2010 at 6:27 PM, Zach Elko <[email protected]> wrote:
>
>> Well, there are a few ways to look at this...
>>
>> From the perspective of the Question Generator, we need to be aware of the
>> maximum size that each game can support graphically. Some talk has been made
>> about relocating the questions and answers in Rabbit Runner to a new
>> location and replacing the answers in the gates with "A, B, C, D" for the
>> multiple choice element. I almost feel we *have* to go this route in order
>> to make Rabbit Runner useful for more than a few types of questions, because
>> the size of those gates is really limiting us at this point.
>>
>> The same concerns are there for BS, but for different reasons. So in that
>> case, just find out how much space we've got and limit the stuff based on
>> that.
>>
>> Also though, we only really need to support reasonable lengths for
>> answers.
>>
>> For vocab, there is no way they'll need longer than 25 characters for an
>> answer.
>>
>> For math, I'd venture to say that 10 is a safe length.
>>
>>
>> Zach J. Elko
>> Ball State University Unified Technology Support
>> Certified Hardware & Software Technician
>>
>>
>> On Mon, Apr 19, 2010 at 2:34 PM, Doug Shook <[email protected]> wrote:
>>
>>> Another task that I just thought of to add to the list is determining
>>> what the maximum input size should be for the questions/answers in all of
>>> the games and adjusting the Question Manager to enforce this.
>>>
>>>
>>> On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko <[email protected]> wrote:
>>>
>>>> I've already talked with Ian about the stats screens for Rabbit Runner
>>>> and Battleship, so him and I are going to tackle that. Basically, he'll 
>>>> make
>>>> the image have the labels we need, and I'll apply the stats text on top of
>>>> the image in the appropriate places. This allows us to have a "fancy" image
>>>> but still get our data on to it.
>>>>
>>>> Also, Ian, make sure you either inform Tom, or work with Tom in regards
>>>> to the game manuals since you and I had discussed how we wanted to do that.
>>>>
>>>>
>>>> Zach J. Elko
>>>> Ball State University Unified Technology Support
>>>> Certified Hardware & Software Technician
>>>>
>>>>
>>>> On Sun, Apr 18, 2010 at 9:30 PM, Doug Shook <[email protected]> wrote:
>>>>
>>>>> Thanks for the suggestions Ian.  I, too, have noticed that it can take
>>>>> a minute for the sets to load up and there is an item on my list for 
>>>>> adding
>>>>> in some sort of a notification about this.  On the bright side, however,
>>>>> when I use it on campus (as the kids will be) it goes much much faster 
>>>>> than
>>>>> when I use it at home.  Still, making the ftp UI more friendly can't hurt,
>>>>> and I plan on making it happen.
>>>>>
>>>>> Battleship still isn't equipped to handle vocab sets very well, I've
>>>>> been working on that off an on for weeks.  It's on my list of things to 
>>>>> fix
>>>>> up too.
>>>>>
>>>>> And while I'm on the subject of listing work that still needs to be
>>>>> done, the FTP needs to be tweaked to allow the addition/removal of 
>>>>> classes,
>>>>> as well as the ability to change the server settings.
>>>>>
>>>>> The window headings for Battleship and BF are blank right now, minor,
>>>>> but they should probably be added in.
>>>>>
>>>>> I think that the green background for the stats screen in BF should
>>>>> also be changed to something graphical.  Nothing complex, maybe just the
>>>>> grass graphic or something perhaps?
>>>>>
>>>>> Hangman also has an issue with the Launcher in that it's only running
>>>>> through one word at a time before automatically quitting.  I believe that
>>>>> this has to do with how it's interacting with the launcher.
>>>>>
>>>>> Also, next weekend I'm borrowing an iBook from Burris so that I can get
>>>>> an installation ready for the PPC macs.  Hopefully there won't need to be
>>>>> many changes made to the software to accomplish this.
>>>>>
>>>>> These are the only issues that I'm aware of at the moment.  Not really
>>>>> directed at anyone in particular, mostly just talking out loud to keep my
>>>>> own thoughts straight, but please feel free to add things to this list as
>>>>> they come up so that we have a record of what all needs to be done before
>>>>> launch, thanks.
>>>>>
>>>>>
>>>>> On Sun, Apr 18, 2010 at 8:57 PM, Ian Crotty <[email protected]>wrote:
>>>>>
>>>>>> My apologies for not sending an acknowledgment e-mail sooner, I've
>>>>>> been a bit busy this weekend.  Every looks really good and I've very 
>>>>>> happy
>>>>>> everything is tied in now.  I've been testing it off and on all weekend. 
>>>>>>  BS
>>>>>> did have a hiccup when I tried to load Pedro's Journal vocab, but I get 
>>>>>> the
>>>>>> feeling that was more my VM being uppity.
>>>>>>
>>>>>> The menu is functioning perfectly and I couldn't be happier with it,
>>>>>> great job on that Doug.  The only thing I've noticed is when the Launcher
>>>>>> pulls the files.  It takes some time, at least for me, to pull each file
>>>>>> down from the iLocker account.  The kids won't have the terminal to let 
>>>>>> them
>>>>>> know what its doing.  I think either a progress bar or even just a 
>>>>>> message
>>>>>> box saying something like "Retreiving files, please wait" would be 
>>>>>> adequate
>>>>>> to let them know that the game is doing something and didn't freeze up.
>>>>>>
>>>>>> Otherwise I haven't encountered any problems with the menu system and
>>>>>> the games.  Zach, the blood smear is awesome.  It really adds to the 
>>>>>> game.
>>>>>>
>>>>>> I'm hoping to have the new levels up by Tuesday.  I plan on 10 for
>>>>>> now.  If you think there should be more, please let me know.  Doug, thank
>>>>>> you for adding those new enemies in, they look great and add some more
>>>>>> flavor to the games.
>>>>>>
>>>>>> Thats about it from me.  I'll keep play testing and get those new
>>>>>> levels done.  If I run into any problems I'll post a bug report or let
>>>>>> someone know.  Cheerio!
>>>>>>
>>>>>> Ian Crotty
>>>>>> UTS Hardware Technician
>>>>>> Ball State University
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 15, 2010 at 6:01 PM, Doug Shook <[email protected]>wrote:
>>>>>>
>>>>>>> I just put up a bunch of changes on the repo.  A summary:
>>>>>>>
>>>>>>> The question set ftp stuff is up and kind of working.  The Question
>>>>>>> Generator appears to work but some of the features are still missing, 
>>>>>>> and
>>>>>>> some of the uploading/downloading functionality is still buggy, 
>>>>>>> especially
>>>>>>> in the Question Manager.  I would avoid using the Question Manager for 
>>>>>>> now,
>>>>>>> unless you're attempting to fix the bugs.  I uploaded it because it 
>>>>>>> mostly
>>>>>>> works and because I was hoping that I could get some help from you guys 
>>>>>>> to
>>>>>>> fix some of the bugs.  I'll report all of the ones I'm aware of to the
>>>>>>> tracker later tonight, and I hope to have most of the features finished 
>>>>>>> and
>>>>>>> the bugs worked out over the weekend.
>>>>>>>
>>>>>>> I had to make some changes to QuestionSet in order to make this stuff
>>>>>>> happen.  Now instead of taking the index of the requested set as an 
>>>>>>> argument
>>>>>>> it simply takes the filename and loads it directly.  RR, BS, and hangman
>>>>>>> have all been updated to reflect this change.
>>>>>>>
>>>>>>> The new menu system is also up and uses the Question FTP stuff.
>>>>>>> There are one or two bugs in there as well, but in general it works 
>>>>>>> great.
>>>>>>> I will post those bugs on the tracker later as well.
>>>>>>>
>>>>>>> If you have the time please go through and test some of this stuff
>>>>>>> and report any bugs you may find.  Remember that in order to use the
>>>>>>> Launcher you will have to update the entire repo and rebuild RR and BS
>>>>>>> before rebuilding the Launcher.
>>>>>>>
>>>>>>> I think that's about everything, but if you have any questions or
>>>>>>> advice feel free to holler at me.
>>>>>>>
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>>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
>>>
>>
>
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