This is assuming we want the answers to fit entirely inside the confines of the gates.
Ian Crotty UTS Hardware Technician Ball State University On Mon, Apr 19, 2010 at 6:34 PM, Ian Crotty <[email protected]> wrote: > Based on the current font and font size for RR we have only 7-8 characters > for answers in RR. > > Ian Crotty > UTS Hardware Technician > Ball State University > > > On Mon, Apr 19, 2010 at 6:27 PM, Zach Elko <[email protected]> wrote: > >> Well, there are a few ways to look at this... >> >> From the perspective of the Question Generator, we need to be aware of the >> maximum size that each game can support graphically. Some talk has been made >> about relocating the questions and answers in Rabbit Runner to a new >> location and replacing the answers in the gates with "A, B, C, D" for the >> multiple choice element. I almost feel we *have* to go this route in order >> to make Rabbit Runner useful for more than a few types of questions, because >> the size of those gates is really limiting us at this point. >> >> The same concerns are there for BS, but for different reasons. So in that >> case, just find out how much space we've got and limit the stuff based on >> that. >> >> Also though, we only really need to support reasonable lengths for >> answers. >> >> For vocab, there is no way they'll need longer than 25 characters for an >> answer. >> >> For math, I'd venture to say that 10 is a safe length. >> >> >> Zach J. Elko >> Ball State University Unified Technology Support >> Certified Hardware & Software Technician >> >> >> On Mon, Apr 19, 2010 at 2:34 PM, Doug Shook <[email protected]> wrote: >> >>> Another task that I just thought of to add to the list is determining >>> what the maximum input size should be for the questions/answers in all of >>> the games and adjusting the Question Manager to enforce this. >>> >>> >>> On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko <[email protected]> wrote: >>> >>>> I've already talked with Ian about the stats screens for Rabbit Runner >>>> and Battleship, so him and I are going to tackle that. Basically, he'll >>>> make >>>> the image have the labels we need, and I'll apply the stats text on top of >>>> the image in the appropriate places. This allows us to have a "fancy" image >>>> but still get our data on to it. >>>> >>>> Also, Ian, make sure you either inform Tom, or work with Tom in regards >>>> to the game manuals since you and I had discussed how we wanted to do that. >>>> >>>> >>>> Zach J. Elko >>>> Ball State University Unified Technology Support >>>> Certified Hardware & Software Technician >>>> >>>> >>>> On Sun, Apr 18, 2010 at 9:30 PM, Doug Shook <[email protected]> wrote: >>>> >>>>> Thanks for the suggestions Ian. I, too, have noticed that it can take >>>>> a minute for the sets to load up and there is an item on my list for >>>>> adding >>>>> in some sort of a notification about this. On the bright side, however, >>>>> when I use it on campus (as the kids will be) it goes much much faster >>>>> than >>>>> when I use it at home. Still, making the ftp UI more friendly can't hurt, >>>>> and I plan on making it happen. >>>>> >>>>> Battleship still isn't equipped to handle vocab sets very well, I've >>>>> been working on that off an on for weeks. It's on my list of things to >>>>> fix >>>>> up too. >>>>> >>>>> And while I'm on the subject of listing work that still needs to be >>>>> done, the FTP needs to be tweaked to allow the addition/removal of >>>>> classes, >>>>> as well as the ability to change the server settings. >>>>> >>>>> The window headings for Battleship and BF are blank right now, minor, >>>>> but they should probably be added in. >>>>> >>>>> I think that the green background for the stats screen in BF should >>>>> also be changed to something graphical. Nothing complex, maybe just the >>>>> grass graphic or something perhaps? >>>>> >>>>> Hangman also has an issue with the Launcher in that it's only running >>>>> through one word at a time before automatically quitting. I believe that >>>>> this has to do with how it's interacting with the launcher. >>>>> >>>>> Also, next weekend I'm borrowing an iBook from Burris so that I can get >>>>> an installation ready for the PPC macs. Hopefully there won't need to be >>>>> many changes made to the software to accomplish this. >>>>> >>>>> These are the only issues that I'm aware of at the moment. Not really >>>>> directed at anyone in particular, mostly just talking out loud to keep my >>>>> own thoughts straight, but please feel free to add things to this list as >>>>> they come up so that we have a record of what all needs to be done before >>>>> launch, thanks. >>>>> >>>>> >>>>> On Sun, Apr 18, 2010 at 8:57 PM, Ian Crotty <[email protected]>wrote: >>>>> >>>>>> My apologies for not sending an acknowledgment e-mail sooner, I've >>>>>> been a bit busy this weekend. Every looks really good and I've very >>>>>> happy >>>>>> everything is tied in now. I've been testing it off and on all weekend. >>>>>> BS >>>>>> did have a hiccup when I tried to load Pedro's Journal vocab, but I get >>>>>> the >>>>>> feeling that was more my VM being uppity. >>>>>> >>>>>> The menu is functioning perfectly and I couldn't be happier with it, >>>>>> great job on that Doug. The only thing I've noticed is when the Launcher >>>>>> pulls the files. It takes some time, at least for me, to pull each file >>>>>> down from the iLocker account. The kids won't have the terminal to let >>>>>> them >>>>>> know what its doing. I think either a progress bar or even just a >>>>>> message >>>>>> box saying something like "Retreiving files, please wait" would be >>>>>> adequate >>>>>> to let them know that the game is doing something and didn't freeze up. >>>>>> >>>>>> Otherwise I haven't encountered any problems with the menu system and >>>>>> the games. Zach, the blood smear is awesome. It really adds to the >>>>>> game. >>>>>> >>>>>> I'm hoping to have the new levels up by Tuesday. I plan on 10 for >>>>>> now. If you think there should be more, please let me know. Doug, thank >>>>>> you for adding those new enemies in, they look great and add some more >>>>>> flavor to the games. >>>>>> >>>>>> Thats about it from me. I'll keep play testing and get those new >>>>>> levels done. If I run into any problems I'll post a bug report or let >>>>>> someone know. Cheerio! >>>>>> >>>>>> Ian Crotty >>>>>> UTS Hardware Technician >>>>>> Ball State University >>>>>> >>>>>> >>>>>> On Thu, Apr 15, 2010 at 6:01 PM, Doug Shook <[email protected]>wrote: >>>>>> >>>>>>> I just put up a bunch of changes on the repo. A summary: >>>>>>> >>>>>>> The question set ftp stuff is up and kind of working. The Question >>>>>>> Generator appears to work but some of the features are still missing, >>>>>>> and >>>>>>> some of the uploading/downloading functionality is still buggy, >>>>>>> especially >>>>>>> in the Question Manager. I would avoid using the Question Manager for >>>>>>> now, >>>>>>> unless you're attempting to fix the bugs. I uploaded it because it >>>>>>> mostly >>>>>>> works and because I was hoping that I could get some help from you guys >>>>>>> to >>>>>>> fix some of the bugs. I'll report all of the ones I'm aware of to the >>>>>>> tracker later tonight, and I hope to have most of the features finished >>>>>>> and >>>>>>> the bugs worked out over the weekend. >>>>>>> >>>>>>> I had to make some changes to QuestionSet in order to make this stuff >>>>>>> happen. Now instead of taking the index of the requested set as an >>>>>>> argument >>>>>>> it simply takes the filename and loads it directly. RR, BS, and hangman >>>>>>> have all been updated to reflect this change. >>>>>>> >>>>>>> The new menu system is also up and uses the Question FTP stuff. >>>>>>> There are one or two bugs in there as well, but in general it works >>>>>>> great. >>>>>>> I will post those bugs on the tracker later as well. >>>>>>> >>>>>>> If you have the time please go through and test some of this stuff >>>>>>> and report any bugs you may find. Remember that in order to use the >>>>>>> Launcher you will have to update the entire repo and rebuild RR and BS >>>>>>> before rebuilding the Launcher. >>>>>>> >>>>>>> I think that's about everything, but if you have any questions or >>>>>>> advice feel free to holler at me. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Mailing list: >>>>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>>>> Post to : [email protected] >>>>>>> Unsubscribe : >>>>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>>>> More help : https://help.launchpad.net/ListHelp >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> Mailing list: >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> Post to : [email protected] >>>>> Unsubscribe : >>>>> https://launchpad.net/~destiny<https://launchpad.net/%7Edestiny> >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>> >> >
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