>I am hoping we're going to release something other than RC3 which means we >have a few more days before we would release. Here's my latest update on the >3 issues: > >1) ResourceModule via FlashVars: Yes it affects a small population of the >total Flex SWFs in the world, but at least two of folks who took the time to >try the RC found it. I have a fix ready to go. >2) This FB Issue. I am trying to get a response from the FB team. And I'm >looking through their source to try to find the actual cause. If we cut >another RC, we should at minimum update the release notes in the >kits >themselves to describe this issue and its workaround. But maybe by the time >we get the next RC ready we'll have more information. >3) The Ilist issue. The bug author's workaround was to stop using DataList. >Not everyone has the luxury of doing that, so IMO, we really don't have a >workaround. And this will affect LCDS customers. I think we >should revert >the change to Ilist, but we don't have to revert the change to >ListCollectionView. > >So, I would prefer we cut another RC at least to address #1 and #3, and maybe >we'll come up with a better plan for #2 during that time. > >-Alex
To release or not to release - that is the question.... +1 to Alex's approach. Strategically, it is better to release something that provides developers with a good user experience. Releasing something that requires deletion of files to work right or a patch to several of the IDEs that are standard is a bad idea. Some of the goals we should have when we test to determine if the RC should move forward: 1) Does the SDK RC work smoothly on mac, windows, and Linux? 2) Does the AIR installer work smoothly on mac, windows, and linux? 3) do the binary distributions work smoothly on each of these platforms? 4) Are the manual builds of the SDK and the binary versions supported by the top IDEs: IntelliJ, Flash Builder, Flash Develop, and FDT? My opinion is that we are not adequately evaluating if the RC versions are meeting these developer user experience questions when voting on an them. The community millions of devs are not as capable of the patching & work arounds as you guys are. The best marketing you can do is creating a feature rich product that is easy to use for any skill level - make it simple (which is difficult to do).