So I decided to go the route of compiling on a Mac. Got Flash Builder 4.7 installed, copied all the files, etc. and was able to do a build.
Now Flash Builder 4.7 only comes with the 4.6 compiler, which does not account for the 64bit requirement from Apple. So, I need to build a new compiler. I used the overlay method I always use on Windows. When selecting the newly created compiler, the Mac tells me that it doesnt recognize this folder as a compiler. I followed the same instructions as before. Copy the current compiler out to the desktop. Download the latest version of the AIR SDK (without the compiler). Copy all the AIR SDK files into the current compiler's folder and overwrite any files as necessary. Rename folder and move it back to the sdks folder. Attempt to link up in Flash Builder. I even tried reversing the process, so that I copy all the files from the current compiler and overwrite the files in the AIR SDK. That did cause Flash Builder to recognize it as a compiler, but unfortunately every time I build it says the following: Error occurred while packaging the application: [File Location]bin-release-temp\AOT\[App Name]-app.xml: error 102: Invalid namespace http://ns.adobe.com/air/application/4.6 I have tried 3.1, 4.0, 4.6, 20, and 21. No luck. Any ideas? Thank you! -- View this message in context: http://apache-flex-development.2333347.n4.nabble.com/iOS-This-build-is-invalid-tp51612p51774.html Sent from the Apache Flex Development mailing list archive at Nabble.com.