How to add full support for [Embed] is a complicated question. I think it would be great to support it, but the details get sticky. I think we need a list of use cases for [Embed] to figure out the right behavior for each and a way to differentiate the use cases. On the simplest level, it could simply copy files and set src to the copied path. Maybe get fancy with BinaryData? What to do with BitmapData? What about Class assignment? I’m not sure what the right answer is to these questions.
For the BlendBead, all we really need though, is SWF support. The JS side does not rely on the PixelBender files. Harbs > On Mar 6, 2017, at 6:54 PM, Alex Harui <aha...@adobe.com> wrote: > > > > On 3/6/17, 8:33 AM, "Harbs" <harbs.li...@gmail.com> wrote: > >> Yishay got an error that ByteArrayAsset could not be found. > > Ah yes. That should be relatively easy to fix for SWF compiles. But > what should the cross-compiler do? > > -Alex >