How to add full support for [Embed] is a complicated question.

I think it would be great to support it, but the details get sticky. I think we 
need a list of use cases for [Embed] to figure out the right behavior for each 
and a way to differentiate the use cases. On the simplest level, it could 
simply copy files and set src to the copied path. Maybe get fancy with 
BinaryData? What to do with BitmapData? What about Class assignment? I’m not 
sure what the right answer is to these questions.

For the BlendBead, all we really need though, is SWF support. The JS side does 
not rely on the PixelBender files.

Harbs

> On Mar 6, 2017, at 6:54 PM, Alex Harui <aha...@adobe.com> wrote:
> 
> 
> 
> On 3/6/17, 8:33 AM, "Harbs" <harbs.li...@gmail.com> wrote:
> 
>> Yishay got an error that ByteArrayAsset could not be found.
> 
> Ah yes.  That should be relatively easy to fix for SWF compiles.   But
> what should the cross-compiler do?
> 
> -Alex
> 

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