Maybe [Embed] could store bitmaps and binary data as Data URIs on the JS
side:

https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Using_images#Embedding_an_image_via_data_URL

https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs

- Josh

On Mon, Mar 6, 2017 at 9:05 AM, Harbs <harbs.li...@gmail.com> wrote:

> How to add full support for [Embed] is a complicated question.
>
> I think it would be great to support it, but the details get sticky. I
> think we need a list of use cases for [Embed] to figure out the right
> behavior for each and a way to differentiate the use cases. On the simplest
> level, it could simply copy files and set src to the copied path. Maybe get
> fancy with BinaryData? What to do with BitmapData? What about Class
> assignment? I’m not sure what the right answer is to these questions.
>
> For the BlendBead, all we really need though, is SWF support. The JS side
> does not rely on the PixelBender files.
>
> Harbs
>
> > On Mar 6, 2017, at 6:54 PM, Alex Harui <aha...@adobe.com> wrote:
> >
> >
> >
> > On 3/6/17, 8:33 AM, "Harbs" <harbs.li...@gmail.com> wrote:
> >
> >> Yishay got an error that ByteArrayAsset could not be found.
> >
> > Ah yes.  That should be relatively easy to fix for SWF compiles.   But
> > what should the cross-compiler do?
> >
> > -Alex
> >
>
>

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