> http://www.jhsoft.com/help/df_ttl.htm

so I should consider this resource wrong then?

> -----Original Message-----
> From: Matt Horn [mailto:matt.horn@;mediatelgroup.co.uk]
> Sent: 14 November 2002 15:34
> To: [EMAIL PROTECTED]
> Subject: RE: [ cf-dev ] PING time - what's TTL?
> 
> 
> 
> 
> 
> That is Correct
> 
> http://hotwired.lycos.com/webmonkey/97/42/index3a.html?tw=backend
> 
> The Time To Live (TTL) field can be interesting. Every IP 
> packet that gets 
> sent out has a TTL field which is set to a relatively high 
> number (in this 
> case, ping packets get a TTL of 255). As the packet traverses 
> the network, 
> the TTL field gets decreased by one by each router it goes 
> through; when 
> the TTL drops to 0, the packet is discarded by the router. 
> The IP spec says 
> that the TTL should be set to 60 (though it's 255 for ping 
> packets). The 
> main purpose of this is so that a packet doesn't live forever on the 
> network and will eventually die when it is deemed "lost." But 
> for us, it 
> provides additional information. We can use the TTL to determine 
> approximately how many router hops the packet has gone 
> through. In this 
> case it's 255 minus N hops, where N is the TTL of the returning Echo 
> Replies. If the TTL field varies in successive pings, it 
> could indicate 
> that the successive reply packets are going via different 
> routes, which 
> isn't a great thing.
> 
> 
> look at the time variable
> 
> 
> The time field is an indication of the round-trip time to get 
> a packet to 
> the remote host. The reply is measured in milliseconds. In 
> general, it's 
> best if round-trip times are under 200 milliseconds. The time 
> it takes a 
> packet to reach its destination is called latency. If you see a large 
> variance in the round-trip times (which is called "jitter"), 
> you are going 
> to see poor performance talking to the host. However, a 
> couple of laggards 
> in a large sample (50 to 100) is no cause for worry.
> 
> 
> Matt
> 
> At 15:21 14/11/2002, you wrote:
> >erm...
> >
> >Not in my book it isn't.
> >
> >It's the maximum number of routers it will be passed through 
> before it
> >stops being passed on.
> >
> >There's more info on it here:
> >
> >http://www.tru64unix.compaq.com/docs/base_doc/DOCUMENTATION/V
> 50A_HTML/MA
> >N/MAN8/0288____.HTM
> >
> >Each time a packet goes through a router it's ttl gets decremented.
> >
> >If it has a high ttl then it's not been through many 
> routers. If it has
> >a low ttl it will have been through more.
> >
> >The problem is knowing what the starting value was.
> >
> >I think it's 128 on windows.
> >
> >Whether it's high or low won't necessarily tell you anything 
> about the
> >speed of a connection, but a lower number will often correspond to a
> >slower connection because of all the routers each packet has to go
> >through.
> >
> >Spike
> >
> >Stephen Milligan
> >Team Macromedia - ColdFusion
> >Co-author 'Reality Macromedia ColdFusion MX: Intranets and Content
> >Management'
> >http://spikefu.blogspot.com
> >
> > > -----Original Message-----
> > > From: Rich Wild [mailto:r.wild@;e-mango.com]
> > > Sent: 14 November 2002 16:12
> > > To: '[EMAIL PROTECTED]'
> > > Subject: RE: [ cf-dev ] PING time - what's TTL?
> > >
> > >
> > > TTL = Time To Live
> > >
> > > Higher number is slower (its number of seconds)
> > >
> > >
> > > > -----Original Message-----
> > > > From: Ross Williams [mailto:webmaster@;rawnet.com]
> > > > Sent: 14 November 2002 15:12
> > > > To: [EMAIL PROTECTED]
> > > > Subject: [ cf-dev ] PING time - what's TTL?
> > > >
> > > >
> > > > Hi,
> > > >
> > > > I'm trying to guage the response time between two boxes -
> > > > what does TTL
> > > > mean when returned from a ping? Does a high number mean 
> faster or
> > > > slower?
> > > >
> > > > R
> > > >
> > > > -------------------------------------------------------
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