Not to be confused with TLL which stands for Tornado Low Level and was a
really neat game on the Speccy  back in the 80s ;-)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:duncan.cumming@;alienationdesign.co.uk]
Sent: Thursday, November 14, 2002 3:44 PM
To: [EMAIL PROTECTED]
Subject: RE: [ cf-dev ] PING time - what's TTL?



that's TTL for DNS records, not TTL for a Ping packet.  Two different
things.


Duncan Cumming
IT Manager

http://www.alienationdesign.co.uk
mailto:duncan.cumming@;alienationdesign.co.uk
Tel: 0141 575 9700
Fax: 0141 575 9600

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                    Rich Wild

                    <r.wild@e-man        To:
"'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>     
                    go.com>              cc:

                                         Subject:     RE: [ cf-dev ]
PING time - what's TTL?                       
                    11/14/02

                    03:38 PM

                    Please

                    respond to

                    dev

 

 




> http://www.jhsoft.com/help/df_ttl.htm

so I should consider this resource wrong then?

> -----Original Message-----
> From: Matt Horn [mailto:matt.horn@;mediatelgroup.co.uk]
> Sent: 14 November 2002 15:34
> To: [EMAIL PROTECTED]
> Subject: RE: [ cf-dev ] PING time - what's TTL?
>
>
>
>
>
> That is Correct
>
> http://hotwired.lycos.com/webmonkey/97/42/index3a.html?tw=backend
>
> The Time To Live (TTL) field can be interesting. Every IP
> packet that gets
> sent out has a TTL field which is set to a relatively high
> number (in this
> case, ping packets get a TTL of 255). As the packet traverses
> the network,
> the TTL field gets decreased by one by each router it goes
> through; when
> the TTL drops to 0, the packet is discarded by the router.
> The IP spec says
> that the TTL should be set to 60 (though it's 255 for ping
> packets). The
> main purpose of this is so that a packet doesn't live forever on the
> network and will eventually die when it is deemed "lost." But
> for us, it
> provides additional information. We can use the TTL to determine
> approximately how many router hops the packet has gone
> through. In this
> case it's 255 minus N hops, where N is the TTL of the returning Echo
> Replies. If the TTL field varies in successive pings, it
> could indicate
> that the successive reply packets are going via different
> routes, which
> isn't a great thing.
>
>
> look at the time variable
>
>
> The time field is an indication of the round-trip time to get
> a packet to
> the remote host. The reply is measured in milliseconds. In
> general, it's
> best if round-trip times are under 200 milliseconds. The time
> it takes a
> packet to reach its destination is called latency. If you see a large
> variance in the round-trip times (which is called "jitter"),
> you are going
> to see poor performance talking to the host. However, a
> couple of laggards
> in a large sample (50 to 100) is no cause for worry.
>
>
> Matt
>
> At 15:21 14/11/2002, you wrote:
> >erm...
> >
> >Not in my book it isn't.
> >
> >It's the maximum number of routers it will be passed through
> before it
> >stops being passed on.
> >
> >There's more info on it here:
> >
> >http://www.tru64unix.compaq.com/docs/base_doc/DOCUMENTATION/V
> 50A_HTML/MA
> >N/MAN8/0288____.HTM
> >
> >Each time a packet goes through a router it's ttl gets decremented.
> >
> >If it has a high ttl then it's not been through many
> routers. If it has
> >a low ttl it will have been through more.
> >
> >The problem is knowing what the starting value was.
> >
> >I think it's 128 on windows.
> >
> >Whether it's high or low won't necessarily tell you anything
> about the
> >speed of a connection, but a lower number will often correspond to a
> >slower connection because of all the routers each packet has to go
> >through.
> >
> >Spike
> >
> >Stephen Milligan
> >Team Macromedia - ColdFusion
> >Co-author 'Reality Macromedia ColdFusion MX: Intranets and Content
> >Management'
> >http://spikefu.blogspot.com
> >
> > > -----Original Message-----
> > > From: Rich Wild [mailto:r.wild@;e-mango.com]
> > > Sent: 14 November 2002 16:12
> > > To: '[EMAIL PROTECTED]'
> > > Subject: RE: [ cf-dev ] PING time - what's TTL?
> > >
> > >
> > > TTL = Time To Live
> > >
> > > Higher number is slower (its number of seconds)
> > >
> > >
> > > > -----Original Message-----
> > > > From: Ross Williams [mailto:webmaster@;rawnet.com]
> > > > Sent: 14 November 2002 15:12
> > > > To: [EMAIL PROTECTED]
> > > > Subject: [ cf-dev ] PING time - what's TTL?
> > > >
> > > >
> > > > Hi,
> > > >
> > > > I'm trying to guage the response time between two boxes -
> > > > what does TTL
> > > > mean when returned from a ping? Does a high number mean
> faster or
> > > > slower?
> > > >
> > > > R
> > > >
> > > > -------------------------------------------------------
> > > > Ross Williams
> > > > Managing Director, Rawnet Limited
> > > > Direct Phone : +44 (0) 1344 393 440
> > > > Switchboard : +44 (0) 1344 393 040
> > > > -------------------------------------------------------
> > > > rawnet ltd
> > > > Atrium Court
> > > > Bracknell                    [EMAIL PROTECTED]
> > > > Berkshire                    Tel : +44 (0) 1344 393 040
> > > > RG12 1BW, UK                 http://www.rawnet.com
> > > > -------------------------------------------------------
> > > > This message may contain information which is legally
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> > > > confidential.  If you are not the intended recipient,
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> > > > limited, unless otherwise explicitly and independently
> > > indicated by an
> > > > authorised representative of rawnet limited.
> > > > -------------------------------------------------------
> > > >
> > > >
> > > >
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