Sorry for the confusion, but after re-reading your email I realize
that you are asking the question instead of saying that the state
machine *will* be rethought.

On Fri, Feb 15, 2008 at 2:30 PM, Mark Webb <[EMAIL PROTECTED]> wrote:
> hrm.  Would this be an API change?  If so, do we want it in the 2.0 release?
>
>
>
>  On Fri, Feb 15, 2008 at 2:28 PM, Rodrigo Madera
>  <[EMAIL PROTECTED]> wrote:
>  > Don't want to be bad here, but are there any plans to actually rethink this
>  >  state machine framework to make it friendlier?
>  >
>  >  Rodrigo
>  >
>  >
>  >
>  >  On Fri, Feb 15, 2008 at 7:24 PM, Mark Webb <[EMAIL PROTECTED]> wrote:
>  >
>  >  > I have been trying to write a MINA system using the state machine
>  >  > library.  As I go through the documentation I think I found an error
>  >  > that is confusing me.  So either I am just simply confused or there is
>  >  > an error :)
>  >  >
>  >  > Looking at the diagram, I think the transition from "Paused" to
>  >  > "Playing" should be "play".  This would allow the @Transitions
>  >  > annotation in TapeDeckHandler to make more sense, since this
>  >  > annotation appears to support multiple @Transition annotations for one
>  >  > state.
>  >  >
>  >  > Thanks in advance for any clarification
>  >  > Mark
>  >  >
>  >  > --
>  >  > --------------------------------
>  >  > Talent hits a target no one else can hit; Genius hits a target no one
>  >  > else can see.
>  >  >
>  >
>
>
>
>  --
>
>
> --------------------------------
>  Talent hits a target no one else can hit; Genius hits a target no one
>  else can see.
>



-- 
--------------------------------
Talent hits a target no one else can hit; Genius hits a target no one
else can see.

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