I have been trying to write a MINA system using the state machine library. As I go through the documentation I think I found an error that is confusing me. So either I am just simply confused or there is an error :)
Looking at the diagram, I think the transition from "Paused" to "Playing" should be "play". This would allow the @Transitions annotation in TapeDeckHandler to make more sense, since this annotation appears to support multiple @Transition annotations for one state. Thanks in advance for any clarification Mark -- -------------------------------- Talent hits a target no one else can hit; Genius hits a target no one else can see.
