I have been trying to write a MINA system using the state machine
library.  As I go through the documentation I think I found an error
that is confusing me.  So either I am just simply confused or there is
an error :)

Looking at the diagram, I think the transition from "Paused" to
"Playing" should be "play".  This would allow the @Transitions
annotation in TapeDeckHandler to make more sense, since this
annotation appears to support multiple @Transition annotations for one
state.

Thanks in advance for any clarification
Mark

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Talent hits a target no one else can hit; Genius hits a target no one
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