Hey Guys,

Everything depends on what kind of user some of you wanted to get. I see
that there is and attempt in this thread of getting Developers who would
like to work on framework - however maybe it is easier to attract non
framework developers, people who wanted to use Royale, build application
without touching framework code.

I think additionally that building such a big framework will always have
some difficult instructions and quite often manual steps to perform.

Thanks,
Piotr

pt., 24 maj 2019 o 09:55 Carlos Rovira <[email protected]> napisał(a):

> Hi,
>
> just a point to add about my initial setup. I assume the config for a
> newbie is based on the wiki, so he has the environment vars setup (is a
> requerimient for now), but he doesn't have maven repository filled since he
> never tried to build.
>
> But one thing is clear, all process is very complex and filled with many
> points that is our main problem to get traction. People coming is unable to
> enter Royale world unless is perseverant and recover from various failed
> tries.
> Hope it would be some way to simplify all this to a minimum. Maybe the only
> JS option, that will be hopefully what 90% of users would want from use,
> could a super easy process, simple and with very few internal process that
> ensures folks can succeed in 99% of cases. In the other hand, if they want
> SWF stuff, then we have all the complexity with flash player, debugger, and
> other adobe stuff that is an additional set of things with other
> requerimients
>
> About videos, is ok for me to do both. The objective is to do 2-3 min
> videos that will make a difference. Ultra short videos with just straight
> to the core info are proven very useful, so we need something in that way
> if we want people to join Royale.
>
> thanks
>
>
>
> El vie., 24 may. 2019 a las 4:40, Alex Harui (<[email protected]>)
> escribió:
>
> > Over in Ant, there are some rules (at least for now).  I don't remember
> > exactly, but I think it is:
> >
> >   Either define all 3 variables (PLAYERGLOBAL_HOME, AIR_HOME,
> > FLASHPLAYER_DEBUGGER) or don't define any of them.
> >
> > Nobody has had the time to make the other combinations work.  The
> > rationale is that either someone took the time to set up the Adobe stuff
> or
> > they didn't.  And so, when long-time committers like yourself and Carlos
> > are testing, you may not be testing in a true newbie's configuration as
> we
> > wouldn't expect them to have any environment variables set, while you and
> > Carlos probably have at least some of them set since that used to be the
> > requirement.
> >
> > The same may be true for Maven.  I still haven't found time to look,
> > hoping one of you will eventually understand the logic behind this stuff
> > and figure it out so I can keep making progress on the release
> automation.
> >
> > In the TestAdapters, IIRC, some of the compiler tests can run without
> > Adobe artifacts and/or Flash Player Debugger.  A SWF is built, then
> > SWFDump'd (but never launched in a Flash Player) and the dump is compared
> > against a reference dump.  I know AntTestAdapter does this, I don't
> > remember if MavenTestAdapter does, hence what I wrote about no point in
> > running tests in JS-Only if there are no SWF artifacts and/or no Adobe
> > artifacts.
> >
> > So, IMO, either define all 3 environment variables for Ant or don't
> define
> > any.  And for Maven, the same might be true.  If you want to spend the
> time
> > getting other combinations to work, fine, but IMO the two main scenarios
> > are 1) You have the Adobe stuff and want SWF artifacts, or 2) You don't
> > have the Adobe stuff nor any environment variables and don’t want SWF
> > artifacts.  Maybe we don't have to skip tests in those setups.  I don't
> > know.
> >
> > HTH,
> > -Alex
> >
> > On 5/23/19, 3:36 PM, "Greg Dove" <[email protected]> wrote:
> >
> >     'If our tests require Flash, then there is no point in running them
> if
> >     there are no SWF artifacts.'
> >
> >     This is just an info dump, in case the following is useful:
> >     (short version) My failing combination is a) FLASHPLAYER_DEBUGGER is
> >     defined and b) PLAYERGLOBAL_HOME is not defined and/or local m2 does
> > not
> >     contain playerglobal swc
> >     But this is just with standard maven build, not with profiles or
> > anything
> >     specified.  Also on windows, in case that matters in any way.
> >
> >     (Details)
> >     I am still getting to grips with 'profiles' in maven. I probably read
> > about
> >     that at one point and have used them, but will go back to refresh my
> >     knowledge (now that I understand more of the basics).
> >     I did observe that the MavenTestAdapter has a getPlayerGlobal method
> > which
> >     looks for the swc in the tests for compiler (not compiler-jx), this
> > still
> >     tries to run the tests if playerglobal is missing (and assuming the
> > debug
> >     player is available), but the player has bad bytecode (e.g. error
> > dialogs
> >     like TypeError: Error #2023: Class ASDateTests1933741105634631672$
> must
> >     inherit from Sprite to link to the root.)
> >
> >     When I look at getPlayerglobal() inside MavenTestAdapter I do see
> > something
> >     a little confusing (to me).
> >
> >     It checks to see if PLAYERGLOBAL_HOME is defined. If it is not, it
> > bails
> >     and returns null. This will cause an error later in testing
> >     But PLAYERGLOBAL_HOME does not appear to be used to find the
> > playerglobal
> >     swc anywhere else, so this check may not even be relevant.
> >     if PLAYERGLOBAL_HOME is defined, then it ignores it and looks for the
> > swc
> >     in System.getProperty("mavenLocalRepoDir"). This is why I think it
> > finds it
> >     after it has been cached in local m2 and perhaps why things continue
> to
> >     work when it is removed from the pom dependencies.
> >
> >     However, if I unset FLASHPLAYER_DEBUGGER env var then the tests phase
> >     passes and the build continues on to completion.
> >     So my failing combination is a) FLASHPLAYER_DEBUGGER is defined and
> b)
> >     PLAYERGLOBAL_HOME is not defined and/or local m2 does not contain
> >     playerglobal swc
> >
> >
> >
> >     On Fri, May 24, 2019 at 7:33 AM Alex Harui <[email protected]
> >
> > wrote:
> >
> >     > I guess I am not making a clear statement.  I understand you are
> > trying to
> >     > help others, but unless you have tested from scratch with both
> > generating
> >     > SWF artifacts and not generating SWF artifacts then you haven't
> > actually
> >     > helped everyone, just those who want the same set of artifacts you
> > are
> >     > expecting.
> >     >
> >     > I would not expect any solution to include an Adobe artifact
> without
> > using
> >     > a profile to include it.
> >     >
> >     > You might need two videos, one for generating SWF artifacts and one
> > for
> >     > not.
> >     >
> >     > If our tests require Flash, then there is no point in running them
> if
> >     > there are no SWF artifacts.
> >     >
> >     > Thanks,
> >     > -Alex
> >     >
> >     > On 5/23/19, 11:06 AM, "Carlos Rovira" <[email protected]>
> > wrote:
> >     >
> >     >     Hi Alex,
> >     >
> >     >     I'm not getting this working only for me, in fact my motivation
> > was
> >     > exactly
> >     >     the opposite. The final motivation is to able to do a short
> > video to
> >     > post
> >     >     on an Apache Royale youtube channel, since is something many,
> > many
> >     > people
> >     >     requested. And something I think will give us more users and
> > exposure.
> >     >
> >     >     I was working without problem each day. I tried to remove
> > repository
> >     > folder
> >     >     to simulate a "day 0" like a new user to see if all was
> working.
> > The
> >     > result
> >     >     was it was failing.
> >     >
> >     >     Now with a dependency added in compiler's pom and a profile
> > added in
> >     > the
> >     >     wiki instructions, I was able to build from scratch. Other's
> can
> > try
> >     > this
> >     >     to proof is a solution for anyone.
> >     >
> >     >     IOW, If a new user tries the wiki steps some days ago he'd
> found
> > royale
> >     >     didn't build, and fails with the error exposed here, and will
> get
> >     > stuck.
> >     >     Now, hopefully he will get it working.
> >     >
> >     >     For me is ok, all you say (maybe the only thing I don't agree
> is
> > put
> >     >     skipTests to false as an official way to make maven build work
> >     > officially,
> >     >     since in maven tests are mandatory, and you must opt-out, with
> a
> >     > profile o
> >     >     via command line, but official build should work with normal
> > tests in a
> >     >     first execution).
> >     >
> >     >     About having a repository or not: This should not matter, but
> > the fact
> >     > is
> >     >     it currently does, independently of what any of us want. I, as
> > you,
> >     > would
> >     >     want the simplest way to build, that could be always the same,
> > but
> >     > there's
> >     >     a difference in a first maven build of royale against the
> > subsequent
> >     >     builds, that can be simplified (removing the -s settings... and
> > the
> >     >     -Pprofile..). I didn't design the process, but is what we have
> > now. So
> >     > is
> >     >     important to test against an empty repository folder, unless we
> > change
> >     > the
> >     >     build process and get it more simpler, what I don't expect to
> > happen
> >     >     anytime soon, since all of us have many things on plate right
> > now.
> >     >
> >     >     I think we all understand the goals, and that we have two sets
> of
> >     > outputs.
> >     >     Right now, I only know how to get one of them. If there's other
> > one you
> >     >     know you can post it here and I can put on wiki, or directly
> > modify
> >     > wiki
> >     >     page that is the official one. If you can do the second, it
> > would be
> >     > great
> >     >     since it will be more accurate to what you have in mind.
> >     >
> >     >     If you have no time fo now what we can do is:
> >     >     2
> >     >     a) I can reintroduce the "-Putils" line in the wiki as
> something
> > to do
> >     > in a
> >     >     concrete case, since right now (at the time we are writing
> > this), as
> >     > you
> >     >     posted is important in a concrete situation, but not in
> building
> > from
> >     >     scratch (for now until your changes will be merged).
> >     >
> >     >     b) As soon as you get your branch working and merged in
> develop,
> > you
> >     > should
> >     >     change the wiki to conform to the needs of the changes you will
> >     > introduce
> >     >     in your branch. I'll be interested in give a hand here and test
> > it
> >     > againts
> >     >     an empty repo, and from a Mac, and help to refine the process
> > and the
> >     > wiki
> >     >     if needed.
> >     >
> >     >     About the planned video, since is a time consuming work maybe
> > better to
> >     >     postpone until your work is merged so I can create one that
> > doesn't get
> >     >     obsolete in few days.
> >     >
> >     >     It's ok for you?
> >     >
> >     >     thanks
> >     >
> >     >
> >     >
> >     >     El jue., 23 may. 2019 a las 18:29, Alex Harui
> >     > (<[email protected]>)
> >     >     escribió:
> >     >
> >     >     >
> >     >     >
> >     >     > On 5/23/19, 3:04 AM, "Carlos Rovira" <
> [email protected]>
> >     > wrote:
> >     >     >
> >     >     >     Hi Alex,
> >     >     >
> >     >     >     El jue., 23 may. 2019 a las 3:49, Alex Harui
> >     > (<[email protected]
> >     >     > >)
> >     >     >     escribió:
> >     >     >
> >     >     >     > Before we go too far in any one direction, I may not be
> > able to
> >     >     > respond
> >     >     >     > fully to this thread today as there seems to be a lot
> to
> > catch
> >     > up
> >     >     > on, but
> >     >     >     > let me try to summarize the goals of the Maven build.
> >     >     >     >
> >     >     >     > 1) There are some helper jars (compiler-build-tools and
> >     >     >     > compiler-jburg-types).  They are built by the "utils"
> >     > profile.  They
> >     >     >     > haven't changed in develop, but they will change in
> > 0.9.6.
> >     > They've
> >     >     > been
> >     >     >     > changed in the release_practice branch.  So folks will
> > need to
> >     > use
> >     >     > the
> >     >     >     > "utils" profile whenever we (rarely) change those jars.
> >     >     >     >
> >     >     >     >
> >     >     >     Ok, so we should put in wiki that utils profile is needed
> > for
> >     > that
> >     >     > case,
> >     >     >     but not for "initial" build case. I'm worried to try to
> > simplify
> >     >     >     instructions and process to minumun needs to avoid new
> > comers
> >     >     > confusion.
> >     >     >     So, I'll mention utils profile as a special case to
> > execute when
> >     >     > needed.
> >     >     >
> >     >     > As soon as I merge release_practice into develop, you will
> > need to
> >     > use the
> >     >     > utils profile to build from scratch.
> >     >     >
> >     >     >     > 2) Adobe will probably never publish official
> > playerglobal on
> >     > Maven.
> >     >     >     > There is a whole bunch of logic in the Mavenizer to
> > address
> >     > licensing
> >     >     >     > acceptance issues.
> >     >     >     >
> >     >     >
> >     >     >     For what we discussed in the thread, seems playerglobal
> is
> >     > already on
> >     >     > maven
> >     >     >     official repos, so my guest is we are served with that
> and
> > don't
> >     > need
> >     >     > adobe
> >     >     >     host it in a maven repo.
> >     >     >
> >     >     > Adobe has not given permission to distribute playerglobal in
> > this
> >     > way so
> >     >     > we cannot use it.
> >     >     >
> >     >     >     >
> >     >     >     > 3) IIRC, the most recent changes were to allow the
> Maven
> > build
> >     > to
> >     >     > work
> >     >     >     > without requiring SWF versions of artifacts and
> probably
> >     >     >     > playerglobal/airglobal.  So, adding hard requirements
> to
> >     >     > playerglobal will
> >     >     >     > defeat this capability unless those dependencies are in
> > the
> >     >     > appropriate
> >     >     >     > Maven profile.
> >     >     >     >
> >     >     >
> >     >     >     Right now we need to do this:
> >     >     >
> >     >     >     mvn -s settings-template.xml clean install
> >     > -Pgenerate-swcs-for-swf
> >     >     >     so this means something is not working ok in a clean
> > environment
> >     > for
> >     >     > first
> >     >     >     build/install?
> >     >     >     For now, the current instructions works, but if that's
> the
> > case,
> >     > we
> >     >     > should
> >     >     >     try to fix this in the future, although seems this is not
> > urgent
> >     > while
> >     >     >     people is capable of build Royale in the current way.
> >     >     >
> >     >     > The goal for Maven, like the goal for the Ant builds, is to
> not
> >     > require
> >     >     > Adobe artifacts and build JS-only versions.  Building SWF
> > versions is
> >     >     > opt-in.  I'm not surprised there are bugs after these
> changes,
> > but
> >     > the
> >     >     > solutions should consider that there are two different sets
> of
> >     > output.
> >     >     >
> >     >     >     >
> >     >     >     > 4) The CI builds (builds.a.o and apachroyalecibuild)
> are
> > good
> >     >     > reference
> >     >     >     > examples of Maven building things correctly on Windows.
> > You
> >     > can
> >     >     > compare
> >     >     >     > your setup and console output to those builds.
> >     >     >     >
> >     >     >
> >     >     >     I was building without problem and still can build
> without
> >     > problem. My
> >     >     >     concern was for the case people tries to build maven for
> > the
> >     > first
> >     >     > time,
> >     >     >     and was where I found problems. This problems are as well
> > not
> >     >     > reproduced in
> >     >     >     machines that are already working, since they pass the
> > initial
> >     > setup.
> >     >     >
> >     >     >
> >     >     >     >
> >     >     >     > 5) There might be some assumption that airglobal and/or
> >     > playerglobal
> >     >     > exist
> >     >     >     > to determine whether the build is going to try to
> output
> > SWF
> >     >     > versions of
> >     >     >     > the artifacts or not.
> >     >     >     >
> >     >     >     > 6) The default, IIRC, is to not require
> > airglobal/playerglobal
> >     > and
> >     >     > build a
> >     >     >     > JS-Only set of artifacts similar to how it is done in
> > the Ant
> >     > builds.
> >     >     >     >
> >     >     >
> >     >     >     So, this wiki walkthrough:
> >     >     >
> >     >     >
> >     >
> >
> https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fapache%2Froyale-asjs%2Fwiki%2FBuild-Apache-Royale-with-Maven&amp;data=02%7C01%7Caharui%40adobe.com%7C216792e9f44d47dff61208d6dfcf2157%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636942478056043286&amp;sdata=tv9uPSXTrChT%2FGaw%2F2XtrpFcxJ46vDyzjH7jfYz6piU%3D&amp;reserved=0
> >     >     >     is describing whole process without differentiation.
> >     >     >     can be updated to build with maven SWF/JS and in the
> other
> > hand
> >     > only
> >     >     > JS?
> >     >     >     I think the actual page description us for SWF/JS, and I
> >     > personally
> >     >     > never
> >     >     >     try / or know how to build just JS, what would be very
> >     > interesting
> >     >     > since
> >     >     >     many people will really only build for JS, and if
> sometime
> > in the
> >     >     > future we
> >     >     >     have other interesting target like WebAsembly, will want
> > to add
> >     > it and
> >     >     >     build JS/WEBASM
> >     >     >
> >     >     > I was unaware of the page so it didn’t get updated with these
> >     > changes to
> >     >     > not require SWF artifacts.  So it does need updating, but it
> > would
> >     > be best
> >     >     > to first make it clear that there are two sets of output.
> >     >     >
> >     >     >     >
> >     >     >     > Unfortunately, that means that most of the ideas I've
> > read
> >     > while
> >     >     > skimming
> >     >     >     > over this thread so far may not be correct.
> >     >     >     >
> >     >     >
> >     >     >     I think you have to have in mind that we all was working
> > right
> >     > with our
> >     >     >     current environment and that the problem comes from try
> to
> > start
> >     > from
> >     >     >     scratch. Subsequents builds instructions are simpler
> since
> >     > requires
> >     >     > shorter
> >     >     >     instructions.
> >     >     >     You should try to rename your "repository" folder and
> > create a
> >     > new one
> >     >     > and
> >     >     >     try to build with maven to see what you find and if we
> can
> >     > improve
> >     >     > actual
> >     >     >     findings.
> >     >     >
> >     >     > Someday I will find time to do that.  May not be today.  It
> > is, IMO,
> >     > more
> >     >     > important for others to understand the goals and how this
> stuff
> >     > works so it
> >     >     > isn't all on me.  My understanding of Maven, which I am not
> an
> >     > expert, is
> >     >     > that what is in your local repository shouldn’t matter.
> Maven
> > goes
> >     > and
> >     >     > gets the dependencies you ask for in the pom.xml.  The only
> > "trick"
> >     > is how
> >     >     > the Mavenizer extension works.  That is the only thing that
> > doesn't
> >     > fetch
> >     >     > from Maven Central.  So renaming or flushing the repository
> >     > "shouldn't"
> >     >     > make a difference and someone should figure out why, but only
> > after
> >     > making
> >     >     > sure the configurations make sense.  Maybe all of the SWC
> POMs
> > in
> >     >     > royale-asjs need a profile that opt-in the SWF artifacts.
> That
> >     > might be
> >     >     > the actual issue.  And maybe we set skipTests=false in the
> > compiler
> >     > if not
> >     >     > using SWF artifacts via some profile.
> >     >     >
> >     >     > The key point is that you can't just "get it working for
> > you".  We
> >     > have to
> >     >     > maintain the two sets of outputs for others.
> >     >     >
> >     >     > HTH,
> >     >     > -Alex
> >     >     >
> >     >     >
> >     >
> >     >     --
> >     >     Carlos Rovira
> >     >
> >     >
> >
> https://nam04.safelinks.protection.outlook.com/?url=http%3A%2F%2Fabout.me%2Fcarlosrovira&amp;data=02%7C01%7Caharui%40adobe.com%7C216792e9f44d47dff61208d6dfcf2157%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C0%7C636942478056043286&amp;sdata=3lU8ntUGoybH%2BtfvVQNOtDS6NLDn4HIwaj75I82dQqM%3D&amp;reserved=0
> >     >
> >     >
> >     >
> >
> >
> >
>
> --
> Carlos Rovira
> http://about.me/carlosrovira
>


-- 

Piotr Zarzycki

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