On Mon, Aug 09, 2010 at 10:14:02PM -0400, Sean Howard wrote: > It depends on the game. Most games want an Object Oriented Language, > simply because the OO design is the best for something dealing with > the manipulation of objects. The problem is the lack of a good OO > language. I don't really know Go that well, but feel C and Go are bad > places to start for game design.
"OO design" is one of the most meaningless and harmful buzzwords in the history of computing.
