On 10/08/2010 16.09, Connor Lane Smith wrote:
On 10 August 2010 14:51, lordkrandel<[email protected]> wrote:
Sure you can code a game in a way which sucks less, but I think
that it's not so easy to say "Less is more" when the main purpose
is to entertain.
I'm not sure I agree with you. There are lots of examples of games
about which their simplicity is the most attractive thing.
cls
As in all fields of art, the purpose goes beyond "effectiveness"
and "semplicity" or "productivity". Sure a simple design can be
more attractive and addictive, but they say, de gustibus non
dispuntanda est.
--
Wyrmskull