A lot of the old-school games were written in assembly or C, so I believe it is quite possible to make excellent games with low level languages, and that the OO approach is unnecessary. That's my contribution to the conversation :).
On 10 August 2010 20:23, Szabolcs Nagy <[email protected]> wrote: > * Matthew Bauer <[email protected]> [2010-08-09 21:02:53 -0500]: >> What game libraries are suckless? (SDL, OpenGL) >> >> What programming language is best for games? (C, Python, or Go) > > i consider this approach fairly nice and simple for 'flashgames': > http://repo.hu/projects/animator/ > > reads drawing commands from stdin > (optionally) writes events to stdout > > so game logic can be a separate process in whatever language > > (of course it has limitations eg only vector graphics, > no bitmap operations like blitting and audio has to be > handled separately) > >
