* Matthew Bauer <[email protected]> [2010-08-09 21:02:53 -0500]:
> What game libraries are suckless? (SDL, OpenGL)
> 
> What programming language is best for games? (C, Python, or Go)

i consider this approach fairly nice and simple for 'flashgames':
http://repo.hu/projects/animator/

reads drawing commands from stdin
(optionally) writes events to stdout

so game logic can be a separate process in whatever language

(of course it has limitations eg only vector graphics,
no bitmap operations like blitting and audio has to be
handled separately)

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