* Matthew Bauer <[email protected]> [2010-08-09 21:02:53 -0500]: > What game libraries are suckless? (SDL, OpenGL) > > What programming language is best for games? (C, Python, or Go)
i consider this approach fairly nice and simple for 'flashgames': http://repo.hu/projects/animator/ reads drawing commands from stdin (optionally) writes events to stdout so game logic can be a separate process in whatever language (of course it has limitations eg only vector graphics, no bitmap operations like blitting and audio has to be handled separately)
