Bert Freudenberg wrote: > You still can use the controller buttons > for whatever you want in your activity. Like jump or duck in a game.
But by using accept/cancel symbols, you're creating totally unintuitive visual connections. Why on earth would I press the cancel button to jump, or the accept button to fire? The e-book activity, in particular, makes use of all of the buttons without any of them meaning accept or cancel. You can question the use of the Sony-like symbols -- at one point, the prototypes just had the numbers 1-4 on the buttons, IIRC -- but I disagree strongly with labeling the buttons in a manner that implies a particular function. -- Ivan Krstić <[EMAIL PROTECTED]> | GPG: 0x147C722D _______________________________________________ Devel mailing list [email protected] http://mailman.laptop.org/mailman/listinfo/devel
