On Nov 23, 2006, at 15:05 , Ivan Krstić wrote:

Bert Freudenberg wrote:
You still can use the controller buttons
for whatever you want in your activity. Like jump or duck in a game.

But by using accept/cancel symbols, you're creating totally unintuitive
visual connections. Why on earth would I press the cancel button to
jump, or the accept button to fire?

Granted. Still, if the cross stands for "cancel" on the escape key why is it the same symbol on the controller buttons then? Additionally, the script lock key on english keyboards has a cross on it, too, for no obvious reason.

The e-book activity, in particular, makes use of all of the buttons
without any of them meaning accept or cancel. You can question the use
of the Sony-like symbols -- at one point, the prototypes just had the
numbers 1-4 on the buttons, IIRC -- but I disagree strongly with
labeling the buttons in a manner that implies a particular function.

Then there should not be a cross there at least. It implies canceling.

I'm sure we could come up with better symbols. I kinda like the triangle and square. The logical successor in a way could be a five- pointed star. Maybe we could replace the cross with a circle, and make the former circle button the star, which to me would look most inviting to be pressed.

This would at least eliminate the "cancel" confusion. However, there certainly are more ideas about this?

- Bert -



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