On Wed, Apr 16, 2025 at 3:08 AM Daniel P. Berrangé <berra...@redhat.com> wrote:
>
> On Tue, Apr 15, 2025 at 11:43:47AM -0500, Michael Catanzaro wrote:
> > On Tue, Apr 15 2025 at 05:40:43 PM +01:00:00, Richard W.M. Jones
> > <rjo...@redhat.com> wrote:
> > > I've no argument that Webex is hot proprietary garbage, just saying
> > > that it was once noted as being a blocker.
> >
> > Let's agree that anything we cannot fix also cannot be a blocker.
> > Third-party proprietary software has had two decades to figure this out.
> > That's more than long enough.
>
> Ultimately as a Fedora maintainer I came here to make OSS software great.
> When we get to the point that proprietary software needs are imposing a
> burden on Fedora maintainers that diverts resources away from making OSS
> great, that's a bad tradeoff IMHO.
>
> Once the only remaining major downsides with dropping i686 are proprietary
> software[1], it is time to let the respective vendors solve their own
> problems and free Fedora maintainers.
>

The problem is graphics drivers, we build the mesa packages for i686
to provide GL and Vulkan drivers that steam delivered games use.

This isn't about steam, this is about the catalog of games steam
allows you to play, providing modern 32-bit drivers for new hardware
allows users to play games they've owned for many years, and doesn't
just take away their ability to play classic games that will never see
64-bit updates or new libraries.

Now I think there are some ideas about how to allow 32-bit games to
use 64-bit userspace drivers, along the lines of how some of the
aarch64 emulation works and maybe that will allow us to drop the
32-bit drivers, but I haven't kept track of that.

Dave.

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