Around 23 o'clock on Mar 5, Mark Vojkovich wrote:
> Offscreen pixmaps don't so this has been broken since 3.9.x.
> It's obviously not a common case if I'm just seeing this now for
> the first time.
The core cursors are all 16x16, which is presumably smaller than the pixmap
code would put in off-screen memory for cards that didn't have hardware
cursor support. Still, it's a bit surprising that no-one has ever seen a
problem with this (or at least no-one has complained here).
> OK, I'll change them then. I suppose the miTranslate check should
> go in miDCPutBits. Do you think I should bother with miTranslate checks
> in the shadow framebuffer layers?
Yes, miDCPutBits should check miTranslate. The shadow layers *mustn't*
be changed -- the miTranslate checks would have occured in whatever
function was calling through the shadow layer:
miPolyArc
shadowPushPixels
fbPushPixels
The miTranslate check is done in miPolyArc before shadowPushPixels is
called. If this were broken, lots of stuff wouldn't work on shadow frame
buffers.
-keith
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