Around 0 o'clock on Mar 6, Mark Vojkovich wrote:

>   You don't understand.  The shadow framebuffer SetSpans, FillSpans
> and PushPixels ARE CURRENTLY TRANSLATING.

Ah.  Yes, I was confused.  the miext/shadow code doesn't translate the 
data on the way to the underlying code (I thought you were saying it 
should), but it does translate coordinates when computing the damage region.
Oops.

> I think they never actually get used which is why you don't see
> more stuff broken.

Yes, they can't get called unless someone invokes them from outside the 
rendering code -- normally, they're called from general mi rendering 
routines below the shadow layer.  Except for PushPixels in the software 
cursor code.

Sorry for the mass confusion here.

-keith


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