Sven Luther <[EMAIL PROTECTED]> writes:

>> >>>I've been trying to find specs for implementing hardware RENDER
>> >>>support for my graphics card.  I have the specs for the card.  The
>> >>>problem is that nobody seems to know what the various RENDER functions
>> >>>in a driver are supposed to do, or what the structs represent.
>> >>>Without this information, there's not much I can do.
>> >>
>> >>For a start, look at the mga or the sis driver. Both accelerate aa
>> >>texture blitting for aa text with quite remarkable speed improvements.
>> >
>> >
>> >I was hoping not to have to wade through hundreds of lines of chip
>> >specific code and try to guess what they tell the chip to do.  If I
>> >only knew exactly what the functions are supposed to do, and what the
>> >supplied data is, it would be straight-forward to have my chip do the
>> >work.
>> 
>> The parts that do RENDER accleration are by no means hundreds lines of 
>> code. It plain two accelerator functions. I myself had no clue either 
>> when I started, and implementing this took only one day.
>
> Then why has not someone added documentation for it in the XAA.HOWTO
> file, if it is that simple ?

Good question.

BTW, Sven.  RENDER support for Permedia3 should be possible, right?

-- 
M�ns Rullg�rd
[EMAIL PROTECTED]

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