On 07/25/2017 02:50 AM, Tomasz Siekierda wrote:
On 25 July 2017 at 03:09, Phil Bouchard <[email protected]> wrote:
That's why you have to put chances on your side. Regarding the GC all you
have to do is look at the logs:
http://www.war-worlds.com/blog/2012/06/on-android-garbage-collection-can-kill-you

What killed the performance in this case was not GC but bad design,
unfit for the platform. Read the article through, and the comments. In
the end, the author got comparable performance on Android and desktop
(while Android was still using GC). Additionally, the post is from 5
years ago, a lot could have been improved in that period.

Here's another article that is 2 years old only and laggy performance still seems to be a problem:
https://code.tutsplus.com/tutorials/detect-and-resolve-performance-problems-on-android--cms-24058

You need to understand that: "No matter how innovative and useful your Android app is, if it’s laggy, prone to freezing, or hogs memory, no one is going to want to use it."

Mind you, the bb++ idea seems tempting. JS is not the nicest language
around, it would be cool to have an alternative, esp. if the learning
curve is small and benefits large. I'd just prefer it to be compiled
at compile time (at the same time when C++ part is compiled), cause
shipping the compiler with an app seems wasteful at best.

I'm here to help and hopefully Qt can take a lead against world renowned web engines at the same time. As far as the compiler is concerned then, worse case, I know there are better alternatives than G++ in compilation speed and the overall size it takes.

I didn't have a chance to create documentation yesterday but I will this week.

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