I think there is 0 doubt that reference semantics is the way to go.

I agree.

Furthermore, even in terms of performance, I think a heap allocated PRNG will still flat-out beat the value based one, if only because of the size of the damn thing.


Do you have a simple but very fast function that generates uniforms in [0.0, 1.0]? :-)

AFAIK, the allocation issue is only for ranges?

Here I was not talking about allocations:


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