I started to work on an engine, which emulates the features and limitations of older graphics systems, mainly for retro-styled indie games.
Features: -Support for parallax scrolling, and multiple sprite and tile layers -Support for sprite scaling and rotation -Max. 65536 colors on screen from a palette -Variable sprite sizes for easier development, tile layers can work with any size of tiles as long as all of the tiles are the same size on one layer -Collision detection -Support for modding -Sprite editor, tile map editor It's not a dethroner for the Unreal Engine 4, but I try my best to get it into work. It's current name is VDP engine, but if you can come up with a better name I might change it. I still haven't decided to make it open or closed source (if it'll be ever used by any game that makes profit, I'd like to get some share from it).