On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:
Right now even having a single tile enclosed counts -- which
actually may be too lenient.
Not at all, sometimes it's the only way to win, it often depends
on generosity of the embedded Tetris. 6 missiles is not that
much, and if your tetris-fu is not enough to join an another
base, you're pretty much screwed on the next round, unless you
quickly enclose a small area during rebuild. Cursor speed is
pretty low, so you can't react quickly and in the 3rd round your
base always looks like Swiss cheese.
Also, it would be really nice to use Enter for confirmation and
Escape for going back by default, since these are standard. I
cannot reassign the "cancel" action, because app crashes if I
Found some minor issues:
- On Windows, it shows a console window on launch. It may be
useful for debugging, but since game doesn't output anything,
it's useless and should be shown only in debug builds anyway
- On the title screen, it says "v0.0 (alpha)", but I'm actually
- A typo: Options -> Shake: "Taseteful"
Anyway, I played the game for an hour and enjoyed it. It needs
some tuning and some kind of an introductory tutorial mode, but
it's playable and fun. Also, kudos for composing music in LMMS :)