I read in the documentation
"Static constructors are used to initialize static class members with values that cannot be computed at compile time"

I try to understand the design of the following code:

---
class OpenAL
{
        static string[int] ALErrorLookup;
        static Object mutex;

        // Initialize static variables
        static this ()
        {       ALErrorLookup = [
                        0xA001: "AL_INVALID_NAME"[],
                        0xA002: "AL_ILLEGAL_ENUM",
                        0xA002: "AL_INVALID_ENUM",
                        0xA003: "AL_INVALID_VALUE",
                        0xA004: "AL_ILLEGAL_COMMAND",
                        0xA004: "AL_INVALID_OPERATION",
                        0xA005: "AL_OUT_OF_MEMORY"
                ];
                mutex = new Object();
        }

       static anotherfunc()
       {}

        static Object getMutex()
        {       return mutex;
        }
}
---

At this point, I have not looked up Object, guess must be a class. It seems to me that ALErrorLookup can be computed at compile time... So the constructor is static because mutex "can not be computed at compiled time"?

The idea of the dev (from context) is to that this class will just be a wrapper, no instance necessary. So anotherfunc(), which does the main work, is static and everything goes this way.

Then getMutex returns the static mutex when necessary... Have not looked that up yet either.

But, I don't know, i have a feeling that this is over complicated. For example, can't we have AlErrorlook-up initialized another way in D, a static mutex in the getMutex function directly (with if (mutex == null) {mutex = new Object()} .

I don't know, is it the proper D way? And also, when we have those classes with everything static, does it even make sense to have a class? This module actually contains only this class (https://tinyurl.com/yxt2xw23) Shouldn't we have one module with normal functions?

ANY input is learning material for me. Thanks.




Reply via email to