On Friday, 27 November 2015 at 16:20:47 UTC, Mike Parker wrote:
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole wrote:When you activate an OpenGL context you reload it. You do not do this when one is not activated.Doing so shouldn't cause an access violation, though. It would be throwing a DerelictException saying that no context has been loaded yet.
I meant to say, failure to do so.