On Friday, 27 November 2015 at 16:20:47 UTC, Mike Parker wrote:
On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole wrote:


When you activate an OpenGL context you reload it. You do not do this when one is not activated.

Doing so shouldn't cause an access violation, though. It would be throwing a DerelictException saying that no context has been loaded yet.

I meant to say, failure to do so.

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