When you activate an OpenGL context you reload it. You do not do this when one is not activated.
Doing so shouldn't cause an access violation, though. It would be throwing a DerelictException saying that no context has been loaded yet.
Mike Parker via Digitalmars-d-learn Fri, 27 Nov 2015 08:25:54 -0800
When you activate an OpenGL context you reload it. You do not do this when one is not activated.
Doing so shouldn't cause an access violation, though. It would be throwing a DerelictException saying that no context has been loaded yet.