On 27/11/15 8:48 PM, Alexander wrote:
import std.stdio;
import derelict.opengl3.gl3;
import derelict.sdl2.sdl;
pragma(lib, "DerelictUtil.lib");
pragma(lib, "DerelictGL3.lib");
pragma(lib, "derelictSDL2.lib");
void main(){
DerelictGL3.load();
DerelictGL3.reload();
//DerelictSDL2.load();
writeln("Fred is nigh on impossible to
configure");
}
this is all the code I have, and I get an object.Error@(0): Access
Violation.
I have looked all over the internet and I am unable to find a fix for this.
Any ideas on how to fix this or what is the cause?
When you activate an OpenGL context you reload it. You do not do this
when one is not activated.