On Saturday, 2 February 2013 at 07:10:00 UTC, TommiT wrote:
On Saturday, 2 February 2013 at 03:50:49 UTC, Zach the Mystic wrote:
[..]

Then, if we used your proposed nested structs to implement properties, pretty weird things like this would become possible:

struct A
{
  int _value;

  struct B
  {
    int get() { return _value; }
    alias this = get;

    void opAssign(int v) { _value = v; }
  }

  B length;
}

void func(T)(ref A a, T oldLength)
{
  a.length = 100;
  // Trying to restore 'a' back to the old length:
  a.length = oldLength;
}

void main()
{
  A a;
  a.length = 5;
  func(a, a.length);
  assert(a.length == 100);
}

This code is both wrong and has nothing whatever to do with the current topic. Boiling down the template to its resulting function, and imagining _value as the intended entity:

void func(ref A a, int oldLength)
{
  a._value = 100;
  a._value = oldLength;
}
A a;
a._value = 5;
func(a, a._value);
assert(a._value == 5); // 5, not 100

func takes an int. It's not a reference, it's a copy.

Let's assume you meant void func(ref A a, ref int oldLength) {} instead. Well, if you pass a reference, set it, and then refer it, you're going to get the set value back. I'm sorry, you can't adjust a reference and then expect to get a phantom original copy back. While I may have made a mistake, I simply see no connection between this and the idea of properties as structs.

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