Manu:

Frankly, this is a textbook example of why STL is the spawn of satan. For some reason people are TAUGHT that it's reasonable to write code like this.

There are many kinds of D code, not everything is a high performance ray-tracer or 3D game. So I'm sure there are many many situations where using the C++ STL is more than enough. As most tools, you need to know where and when to use them. So it's not a Satan-spawn :-)

Bye,
bearophile

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