On 1 June 2013 01:12, bearophile <[email protected]> wrote:

> Manu:
>
>
>  Frankly, this is a textbook example of why STL is the spawn of satan. For
>> some reason people are TAUGHT that it's reasonable to write code like
>> this.
>>
>
> There are many kinds of D code, not everything is a high performance
> ray-tracer or 3D game. So I'm sure there are many many situations where
> using the C++ STL is more than enough. As most tools, you need to know
> where and when to use them. So it's not a Satan-spawn :-)
>

So why are we having this conversation at all then if faster isn't better
in this instance?

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