On 1 June 2013 01:12, bearophile <[email protected]> wrote: > Manu: > > > Frankly, this is a textbook example of why STL is the spawn of satan. For >> some reason people are TAUGHT that it's reasonable to write code like >> this. >> > > There are many kinds of D code, not everything is a high performance > ray-tracer or 3D game. So I'm sure there are many many situations where > using the C++ STL is more than enough. As most tools, you need to know > where and when to use them. So it's not a Satan-spawn :-) >
So why are we having this conversation at all then if faster isn't better in this instance?
