Manu:
On 1 June 2013 01:12, bearophile <[email protected]>
wrote:
Manu:
Frankly, this is a textbook example of why STL is the spawn
of satan. For
some reason people are TAUGHT that it's reasonable to write
code like
this.
There are many kinds of D code, not everything is a high
performance
ray-tracer or 3D game. So I'm sure there are many many
situations where
using the C++ STL is more than enough. As most tools, you need
to know
where and when to use them. So it's not a Satan-spawn :-)
So why are we having this conversation at all then if faster
isn't better in this instance?
Faster is better in this instance.
What's wrong is your thinking that the STL as the spawn of Satan
in general.
Bye,
bearophile