On 1 June 2013 09:15, bearophile <[email protected]> wrote: > Manu: > > On 1 June 2013 01:12, bearophile <[email protected]> wrote: >> >> Manu: >>> >>> >>> Frankly, this is a textbook example of why STL is the spawn of satan. >>> For >>> >>>> some reason people are TAUGHT that it's reasonable to write code like >>>> this. >>>> >>>> >>> There are many kinds of D code, not everything is a high performance >>> ray-tracer or 3D game. So I'm sure there are many many situations where >>> using the C++ STL is more than enough. As most tools, you need to know >>> where and when to use them. So it's not a Satan-spawn :-) >>> >>> >> So why are we having this conversation at all then if faster isn't better >> in this instance? >> > > Faster is better in this instance. > What's wrong is your thinking that the STL as the spawn of Satan in > general. >
Ah, but that's because it is ;) Rule of thumb: never use STL in tight loops. problem solved (well, mostly)...
