On 29 September 2013 01:20, Benjamin Thaut <[email protected]> wrote:
> Am 28.09.2013 12:06, schrieb evilrat: > > On Saturday, 28 September 2013 at 08:25:22 UTC, Benjamin Thaut wrote: >> >>> Am 27.09.2013 16:43, schrieb Joseph Rushton Wakeling: >>> >>> Also a graphical debugger is usually the base requirement for gamedev. >>> >>> Kind Regards >>> Benjamin Thaut >>> >> >> u mean debugger with GUI or just directx/opengl debugger? for second one >> can use any existing ones, all works fine with D. as for GUI debugger, >> IMHO the best one is visuald plugin. >> > > Graphical debugger means something like the visual studio debugger. I use > VisualD but it is not quite there yet. There a still numerous issues left > where the debugger doesn't work / displays wrong values etc. > > DirectX/OpenGL debuggers are usually external tools, so this is not an > issue. I've had gDebugger working on Linux, and it works fairly well. It's not quite PIX, but it's definitely useful. It doesn't seem to have shader debugging, but it does have a feature where you can edit the shader at runtime and see it's effect immediately, and you can use that to help isolate shader bugs.
