On Friday, 13 July 2012 at 06:50:02 UTC, Benjamin Thaut wrote:
Move semantics in C++0x are quite nice for optimization
purposes. Thinking about it, it should be fairly easy to
implement move semantics in D as structs don't have identity.
Therefor a move constructor would not be required. You can
already move value types for example within an array just by
plain moving the data of the value around. With a little new
keyword 'mov' or 'move' it would also be possible to move value
types into and out of functions, something like this:
mov Range findNext(mov Range r)
{
//do stuff here
}
With something like this it would not be neccessary to copy the
range twice during the call of this function, the compiler
could just plain copy the data and reinitialize the origin in
case of the argument.
In case of the return value to only copying would be neccessary
as the data goes out of scope anyway.
The only question would be if this causes any problems with out
contracts.
The pre C++0x move trick, reserving a bit in the value
representation for marking that the next copy is a move, is
unfortunately not possible D because D does not have a copy
constructor.
I for example have a range that iterates over a octree and thus
needs to internally track which nodes it already visited and
which ones are still left. This is done with a stack container.
That needs to be copied everytime the range is copied, which
causes quite some overhead.
Kind Regards
Benjamin Thaut
I'm pretty sure D already has it: Values types are "moved" in and
out of function, implicitly, when possible, without any special
semantics.
For "return by value", the value is simply "blit copied"
(memcopy), when returning a local variable. Neither the source
constructor is called, nor the target postblit constructor. Just
binary bit copy.
For passing in by value, the compiler will do the same trick "if
and when" it can detect you are never going to use said value
again. If you are, you can always force a move using an explicit
std.algorithm.move:
"myRange = findNext(move(myRange));"
You get pretty the same effect as in C++11, except:
a) the compiler will eagerly move stuff for you
b) you don't even have to define fun(T&&) (Whew)
Finally, if you want to remove the responsibility of the move
from the caller to the callee, I *guess* you can always just pass
by ref and do stuff there:
Range findNext(ref Range r)
{
auto r2;
move(r, r2); //move r into r2
//do stuff here
return r2; //move return
}
Note that while it might seem useless to move r into r2 (since
you already have r by reference), you still have to move into a
local temporary so that the compiler can "move" r2 out of
findNext. The above function will make 0 calls to this(this) and
0 calls to ~this. There will be about two copies of this.init.
...of course, at this point, one could wonder why:
a) you don't just take a ref, and return void?
b) Use the safer just as efficient "myRange =
findNext(move(myRange));"